[Mesa-dev] [PATCH v3] glsl: add packed varyings to program resource list
Lofstedt, Marta
marta.lofstedt at intel.com
Tue Sep 22 00:35:27 PDT 2015
Thanks for fixing this Tapani,
I have tested that this indeed fix the CTS.
Reviewed-by: Marta Lofstedt <marta.lofstedt at intel.com>
> -----Original Message-----
> From: mesa-dev [mailto:mesa-dev-bounces at lists.freedesktop.org] On
> Behalf Of Tapani Pälli
> Sent: Friday, September 11, 2015 9:20 AM
> To: mesa-dev at lists.freedesktop.org
> Subject: [Mesa-dev] [PATCH v3] glsl: add packed varyings to program
> resource list
>
> This makes sure that user is still able to query properties about variables that
> have gotten packed by lower_packed_varyings pass.
>
> Fixes following OpenGL ES 3.1 test:
> ES31-CTS.program_interface_query.separate-programs-vertex
>
> v2: fix 'name included in packed list' check (Ilia Mirkin)
> v3: iterate over instances of name using strtok_r (Ilia Mirkin)
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/glsl/linker.cpp | 80
> ++++++++++++++++++++++++++++++++++++++++++++++++++---
> 1 file changed, 76 insertions(+), 4 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 94f847e..de499e2
> 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -3114,6 +3114,35 @@ add_program_resource(struct gl_shader_program
> *prog, GLenum type,
> return true;
> }
>
> +/* Function checks if a variable var is a packed varying and
> + * if given name is part of packed varying's list.
> + *
> + * If a variable is a packed varying, it has a name like
> + * 'packed:a,b,c' where a, b and c are separate variables.
> + */
> +static bool
> +included_in_packed_varying(ir_variable *var, const char *name) {
> + if (strncmp(var->name, "packed:", 7) != 0)
> + return false;
> +
> + char *list = strdup(var->name + 7);
> + assert(list);
> +
> + bool found = false;
> + char *saveptr;
> + char *token = strtok_r(list, ",", &saveptr);
> + while (token) {
> + if (strcmp(token, name) == 0) {
> + found = true;
> + break;
> + }
> + token = strtok_r(NULL, ",", &saveptr);
> + }
> + free(list);
> + return found;
> +}
> +
> /**
> * Function builds a stage reference bitmask from variable name.
> */
> @@ -3141,6 +3170,11 @@ build_stageref(struct gl_shader_program
> *shProg, const char *name,
> if (var) {
> unsigned baselen = strlen(var->name);
>
> + if (included_in_packed_varying(var, name)) {
> + stages |= (1 << i);
> + break;
> + }
> +
> /* Type needs to match if specified, otherwise we might
> * pick a variable with same name but different interface.
> */
> @@ -3166,9 +3200,9 @@ build_stageref(struct gl_shader_program *shProg,
> const char *name,
>
> static bool
> add_interface_variables(struct gl_shader_program *shProg,
> - struct gl_shader *sh, GLenum programInterface)
> + exec_list *ir, GLenum programInterface)
> {
> - foreach_in_list(ir_instruction, node, sh->ir) {
> + foreach_in_list(ir_instruction, node, ir) {
> ir_variable *var = node->as_variable();
> uint8_t mask = 0;
>
> @@ -3203,6 +3237,12 @@ add_interface_variables(struct
> gl_shader_program *shProg,
> continue;
> };
>
> + /* Skip packed varyings, packed varyings are handled separately
> + * by add_packed_varyings.
> + */
> + if (strncmp(var->name, "packed:", 7) == 0)
> + continue;
> +
> if (!add_program_resource(shProg, programInterface, var,
> build_stageref(shProg, var->name,
> var->data.mode) | mask)) @@ -3211,6 +3251,33 @@
> add_interface_variables(struct gl_shader_program *shProg,
> return true;
> }
>
> +static bool
> +add_packed_varyings(struct gl_shader_program *shProg, int stage) {
> + struct gl_shader *sh = shProg->_LinkedShaders[stage];
> + GLenum iface;
> +
> + if (!sh || !sh->packed_varyings)
> + return true;
> +
> + foreach_in_list(ir_instruction, node, sh->packed_varyings) {
> + ir_variable *var = node->as_variable();
> + if (var) {
> + switch (var->data.mode) {
> + case ir_var_shader_in:
> + iface = GL_PROGRAM_INPUT;
> + case ir_var_shader_out:
> + iface = GL_PROGRAM_OUTPUT;
> + }
> + if (!add_program_resource(shProg, iface, var,
> + build_stageref(shProg, var->name,
> + var->data.mode)))
> + return false;
> + }
> + }
> + return true;
> +}
> +
> /**
> * Builds up a list of program resources that point to existing
> * resource data.
> @@ -3243,12 +3310,17 @@ build_program_resource_list(struct
> gl_shader_program *shProg)
> if (input_stage == MESA_SHADER_STAGES && output_stage == 0)
> return;
>
> + if (!add_packed_varyings(shProg, input_stage))
> + return;
> + if (!add_packed_varyings(shProg, output_stage))
> + return;
> +
> /* Add inputs and outputs to the resource list. */
> - if (!add_interface_variables(shProg, shProg-
> >_LinkedShaders[input_stage],
> + if (!add_interface_variables(shProg,
> + shProg->_LinkedShaders[input_stage]->ir,
> GL_PROGRAM_INPUT))
> return;
>
> - if (!add_interface_variables(shProg, shProg-
> >_LinkedShaders[output_stage],
> + if (!add_interface_variables(shProg,
> + shProg->_LinkedShaders[output_stage]->ir,
> GL_PROGRAM_OUTPUT))
> return;
>
> --
> 2.4.3
>
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