[Mesa-dev] [PATCH] glsl: a shader storage buffer must be smaller than the maximum size allowed
Samuel Iglesias Gonsalvez
siglesias at igalia.com
Tue Sep 22 03:03:39 PDT 2015
Otherwise, generate a link time error as per the
ARB_shader_storage_buffer_object spec.
v2:
- Fix error message (Jordan)
v3:
- Move std140_size() changes to its own patch (Kristian)
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/glsl/link_uniform_blocks.cpp | 19 +++++++++++++++++++
src/glsl/linker.cpp | 2 +-
src/glsl/linker.h | 1 +
3 files changed, 21 insertions(+), 1 deletion(-)
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 8f65f4a..7ceffee 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -187,6 +187,7 @@ struct block {
unsigned
link_uniform_blocks(void *mem_ctx,
+ struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
@@ -308,6 +309,15 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].UniformBufferSize = parcel.buffer_size;
+ /* Check SSBO size is lower than maximum supported size for SSBO */
+ if (b->is_shader_storage &&
+ parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
+ linker_error(prog, "shader storage block `%s' has size %d, "
+ "which is larger than than the maximum allowed (%d)",
+ block_type->name,
+ parcel.buffer_size,
+ ctx->Const.MaxShaderStorageBlockSize);
+ }
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
@@ -328,6 +338,15 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].UniformBufferSize = parcel.buffer_size;
+ /* Check SSBO size is lower than maximum supported size for SSBO */
+ if (b->is_shader_storage &&
+ parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
+ linker_error(prog, "shader storage block `%s' has size %d, "
+ "which is larger than than the maximum allowed (%d)",
+ block_type->name,
+ parcel.buffer_size,
+ ctx->Const.MaxShaderStorageBlockSize);
+ }
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index e0df696..6f1b5cd 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1996,7 +1996,7 @@ link_intrastage_shaders(void *mem_ctx,
/* Link up uniform blocks defined within this stage. */
const unsigned num_uniform_blocks =
- link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
+ link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders,
&uniform_blocks);
if (!prog->LinkStatus)
return NULL;
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 7c2bd59..c80be1c 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -53,6 +53,7 @@ link_uniform_blocks_are_compatible(const gl_uniform_block *a,
extern unsigned
link_uniform_blocks(void *mem_ctx,
+ struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
--
2.1.4
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