[Mesa-dev] [PATCH] glsl: bail out early in _mesa_ShaderSource if no shaderobj
Tapani Pälli
tapani.palli at intel.com
Tue Sep 22 04:34:11 PDT 2015
Patch fixes a crash in conformance test that tries out different
invalid arguments for glShaderSource and glGetShaderSource:
ES2-CTS.gtf.GL.glGetShaderSource.getshadersource_programhandle
This is a regression from commit:
04e201d0c02cd30ace5c6fe80e9f021ebb733682
Additions in v2 also fix following failing deqp test:
dEQP-GLES[2|3].functional.negative_api.shader.shader_source
v2: cleanup function, do check earlier (Iago Toral)
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/shaderapi.c | 20 +++++++++-----------
1 file changed, 9 insertions(+), 11 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index f31980b..edc23bc 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -931,13 +931,9 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
* glShaderSource[ARB].
*/
static void
-shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
+shader_source(struct gl_shader *sh, const GLchar *source)
{
- struct gl_shader *sh;
-
- sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
- if (!sh)
- return;
+ assert(sh);
/* free old shader source string and install new one */
free((void *)sh->Source);
@@ -1639,13 +1635,17 @@ _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
GLint *offsets;
GLsizei i, totalLength;
GLcharARB *source;
+ struct gl_shader *sh;
#if defined(HAVE_SHA1)
GLcharARB *replacement;
- struct gl_shader *sh;
#endif /* HAVE_SHA1 */
- if (!shaderObj || string == NULL) {
+ sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
+ if (!sh)
+ return;
+
+ if (string == NULL) {
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
return;
}
@@ -1697,8 +1697,6 @@ _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
source[totalLength - 2] = '\0';
#if defined(HAVE_SHA1)
- sh = _mesa_lookup_shader(ctx, shaderObj);
-
/* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
* if corresponding entry found from MESA_SHADER_READ_PATH.
*/
@@ -1711,7 +1709,7 @@ _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
}
#endif /* HAVE_SHA1 */
- shader_source(ctx, shaderObj, source);
+ shader_source(sh, source);
free(offsets);
}
--
2.4.3
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