[Mesa-dev] [PATCH] glsl: correctly detect inactive UBO arrays
Timothy Arceri
t_arceri at yahoo.com.au
Tue Sep 22 20:23:31 PDT 2015
Previously the code was trying to get the packing type from the array not the
interface.
Cc: Ian Romanick <ian.d.romanick at intel.com>
Cc: Antia Puentes <apuentes at igalia.com>
---
src/glsl/link_uniform_block_active_visitor.cpp | 6 ++----
src/glsl/opt_dead_code.cpp | 7 ++-----
2 files changed, 4 insertions(+), 9 deletions(-)
diff --git a/src/glsl/link_uniform_block_active_visitor.cpp b/src/glsl/link_uniform_block_active_visitor.cpp
index 5102947..72e0782 100644
--- a/src/glsl/link_uniform_block_active_visitor.cpp
+++ b/src/glsl/link_uniform_block_active_visitor.cpp
@@ -77,9 +77,6 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
if (!var->is_in_buffer_block())
return visit_continue;
- const glsl_type *const block_type = var->is_interface_instance()
- ? var->type : var->get_interface_type();
-
/* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says:
*
* "All members of a named uniform block declared with a shared or
@@ -88,7 +85,8 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
* also considered active, even if no member of the block is
* referenced."
*/
- if (block_type->interface_packing == GLSL_INTERFACE_PACKING_PACKED)
+ if (var->get_interface_type()->interface_packing ==
+ GLSL_INTERFACE_PACKING_PACKED)
return visit_continue;
/* Process the block. Bail if there was an error.
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp
index e4bf874..2cb7f41 100644
--- a/src/glsl/opt_dead_code.cpp
+++ b/src/glsl/opt_dead_code.cpp
@@ -119,11 +119,8 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
* layouts, do not eliminate it.
*/
if (entry->var->is_in_buffer_block()) {
- const glsl_type *const block_type =
- entry->var->is_interface_instance()
- ? entry->var->type : entry->var->get_interface_type();
-
- if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED)
+ if (entry->var->get_interface_type()->interface_packing !=
+ GLSL_INTERFACE_PACKING_PACKED)
continue;
}
--
2.4.3
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