[Mesa-dev] [PATCH] glsl: correctly detect inactive UBO arrays

Timothy Arceri t_arceri at yahoo.com.au
Tue Sep 22 20:23:31 PDT 2015


Previously the code was trying to get the packing type from the array not the
interface.

Cc: Ian Romanick <ian.d.romanick at intel.com>
Cc: Antia Puentes <apuentes at igalia.com>
---
 src/glsl/link_uniform_block_active_visitor.cpp | 6 ++----
 src/glsl/opt_dead_code.cpp                     | 7 ++-----
 2 files changed, 4 insertions(+), 9 deletions(-)

diff --git a/src/glsl/link_uniform_block_active_visitor.cpp b/src/glsl/link_uniform_block_active_visitor.cpp
index 5102947..72e0782 100644
--- a/src/glsl/link_uniform_block_active_visitor.cpp
+++ b/src/glsl/link_uniform_block_active_visitor.cpp
@@ -77,9 +77,6 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
    if (!var->is_in_buffer_block())
       return visit_continue;
 
-   const glsl_type *const block_type = var->is_interface_instance()
-      ? var->type : var->get_interface_type();
-
    /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says:
     *
     *     "All members of a named uniform block declared with a shared or
@@ -88,7 +85,8 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
     *     also considered active, even if no member of the block is
     *     referenced."
     */
-   if (block_type->interface_packing == GLSL_INTERFACE_PACKING_PACKED)
+   if (var->get_interface_type()->interface_packing ==
+       GLSL_INTERFACE_PACKING_PACKED)
       return visit_continue;
 
    /* Process the block.  Bail if there was an error.
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp
index e4bf874..2cb7f41 100644
--- a/src/glsl/opt_dead_code.cpp
+++ b/src/glsl/opt_dead_code.cpp
@@ -119,11 +119,8 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
              * layouts, do not eliminate it.
              */
             if (entry->var->is_in_buffer_block()) {
-               const glsl_type *const block_type =
-                  entry->var->is_interface_instance()
-                  ? entry->var->type : entry->var->get_interface_type();
-
-               if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED)
+               if (entry->var->get_interface_type()->interface_packing !=
+                   GLSL_INTERFACE_PACKING_PACKED)
                   continue;
             }
 
-- 
2.4.3



More information about the mesa-dev mailing list