[Mesa-dev] [PATCH] glsl: correctly detect inactive UBO arrays

Samuel Iglesias Gonsálvez siglesias at igalia.com
Wed Sep 23 00:11:31 PDT 2015


Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>

On 23/09/15 05:23, Timothy Arceri wrote:
> Previously the code was trying to get the packing type from the array not the
> interface.
> 
> Cc: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Antia Puentes <apuentes at igalia.com>
> ---
>  src/glsl/link_uniform_block_active_visitor.cpp | 6 ++----
>  src/glsl/opt_dead_code.cpp                     | 7 ++-----
>  2 files changed, 4 insertions(+), 9 deletions(-)
> 
> diff --git a/src/glsl/link_uniform_block_active_visitor.cpp b/src/glsl/link_uniform_block_active_visitor.cpp
> index 5102947..72e0782 100644
> --- a/src/glsl/link_uniform_block_active_visitor.cpp
> +++ b/src/glsl/link_uniform_block_active_visitor.cpp
> @@ -77,9 +77,6 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
>     if (!var->is_in_buffer_block())
>        return visit_continue;
>  
> -   const glsl_type *const block_type = var->is_interface_instance()
> -      ? var->type : var->get_interface_type();
> -
>     /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says:
>      *
>      *     "All members of a named uniform block declared with a shared or
> @@ -88,7 +85,8 @@ link_uniform_block_active_visitor::visit(ir_variable *var)
>      *     also considered active, even if no member of the block is
>      *     referenced."
>      */
> -   if (block_type->interface_packing == GLSL_INTERFACE_PACKING_PACKED)
> +   if (var->get_interface_type()->interface_packing ==
> +       GLSL_INTERFACE_PACKING_PACKED)
>        return visit_continue;
>  
>     /* Process the block.  Bail if there was an error.
> diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp
> index e4bf874..2cb7f41 100644
> --- a/src/glsl/opt_dead_code.cpp
> +++ b/src/glsl/opt_dead_code.cpp
> @@ -119,11 +119,8 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
>               * layouts, do not eliminate it.
>               */
>              if (entry->var->is_in_buffer_block()) {
> -               const glsl_type *const block_type =
> -                  entry->var->is_interface_instance()
> -                  ? entry->var->type : entry->var->get_interface_type();
> -
> -               if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED)
> +               if (entry->var->get_interface_type()->interface_packing !=
> +                   GLSL_INTERFACE_PACKING_PACKED)
>                    continue;
>              }
>  
> 


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