[Mesa-dev] [PATCH 1/2] mesa: Use the effective internal format instead for validation

Mark Janes mark.a.janes at intel.com
Wed Sep 23 16:04:01 PDT 2015


Hi Eduardo,

I can't get this patch to apply to any recent version of glformats.c

Can you double check it?

thanks,

Mark

Eduardo Lima Mitev <elima at igalia.com> writes:

> When validating format+type+internalFormat for texture pixel operations
> on GLES3, the effective internal format should be used if the one
> specified is an unsized internal format. Page 127, section "3.8 Texturing"
> of the GLES 3.0.4 spec says:
>
>     "if internalformat is a base internal format, the effective internal
>      format is a sized internal format that is derived from the format and
>      type for internal use by the GL. Table 3.12 specifies the mapping of
>      format and type to effective internal formats. The effective internal
>      format is used by the GL for purposes such as texture completeness or
>      type checks for CopyTex* commands. In these cases, the GL is required
>      to operate as if the effective internal format was used as the
>      internalformat when specifying the texture data."
>
> v2: Per the spec, Luminance8Alpha8, Luminance8 and Alpha8 should not be
> considered sized internal formats. Return the corresponding unsize format
> instead.
>
> v4: * Improved comments in
>       _mesa_es3_effective_internal_format_for_format_and_type().
>     * Splitted patch to separate chunk about reordering of
>       error_check_subtexture_dimensions() error check, which is not directly
>       related with this patch.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91582
> ---
>  src/mesa/main/glformats.c | 151 ++++++++++++++++++++++++++++++++++++++++++++++
>  1 file changed, 151 insertions(+)
>
> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
> index e4e0fdc..36d59bb 100644
> --- a/src/mesa/main/glformats.c
> +++ b/src/mesa/main/glformats.c
> @@ -2680,6 +2680,127 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat)
>  }
>  
>  /**
> + * Returns the effective internal format from a texture format and type.
> + * This is used by texture image operations internally for validation, when
> + * the specified internal format is a base (unsized) format.
> + *
> + * This method will only return a valid effective internal format if the
> + * combination of format, type and internal format in base form, is acceptable.
> + *
> + * If a single sized internal format is defined in the spec (OpenGL-ES 3.0.4) or
> + * in extensions, to unambiguously correspond to the given base format, then
> + * that internal format is returned as the effective. Otherwise, if the
> + * combination is accepted but a single effective format is not defined, the
> + * passed base format will be returned instead.
> + *
> + * \param format the texture format
> + * \param type the texture type
> + */
> +static GLenum
> +_mesa_es3_effective_internal_format_for_format_and_type(GLenum format,
> +                                                        GLenum type)
> +{
> +   switch (type) {
> +   case GL_UNSIGNED_BYTE:
> +      switch (format) {
> +      case GL_RGBA:
> +         return GL_RGBA8;
> +      case GL_RGB:
> +         return GL_RGB8;
> +      /* Although LUMINANCE_ALPHA, LUMINANCE and ALPHA appear in table 3.12,
> +       * (section 3.8 Texturing, page 128 of the OpenGL-ES 3.0.4) as effective
> +       * internal formats, they do not correspond to GL constants, so the base
> +       * format is returned instead.
> +       */
> +      case GL_LUMINANCE_ALPHA:
> +      case GL_LUMINANCE:
> +      case GL_ALPHA:
> +         return format;
> +      }
> +      break;
> +
> +   case GL_UNSIGNED_SHORT_4_4_4_4:
> +      if (format == GL_RGBA)
> +         return GL_RGBA4;
> +      break;
> +
> +   case GL_UNSIGNED_SHORT_5_5_5_1:
> +      if (format == GL_RGBA)
> +         return GL_RGB5_A1;
> +      break;
> +
> +   case GL_UNSIGNED_SHORT_5_6_5:
> +      if (format == GL_RGB)
> +         return GL_RGB565;
> +      break;
> +
> +   /* OES_packed_depth_stencil */
> +   case GL_UNSIGNED_INT_24_8:
> +      if (format == GL_DEPTH_STENCIL)
> +         return GL_DEPTH24_STENCIL8;
> +      break;
> +
> +   case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
> +      if (format == GL_DEPTH_STENCIL)
> +         return GL_DEPTH32F_STENCIL8;
> +      break;
> +
> +   case GL_UNSIGNED_SHORT:
> +      if (format == GL_DEPTH_COMPONENT)
> +         return GL_DEPTH_COMPONENT16;
> +      break;
> +
> +   case GL_UNSIGNED_INT:
> +      /* It can be DEPTH_COMPONENT16 or DEPTH_COMPONENT24, so just return
> +       * the format.
> +       */
> +      if (format == GL_DEPTH_COMPONENT)
> +         return format;
> +      break;
> +
> +   /* OES_texture_float and OES_texture_half_float */
> +   case GL_FLOAT:
> +      if (format == GL_DEPTH_COMPONENT)
> +         return GL_DEPTH_COMPONENT32F;
> +      /* fall through */
> +   case GL_HALF_FLOAT_OES:
> +      switch (format) {
> +      case GL_RGBA:
> +      case GL_RGB:
> +      case GL_LUMINANCE_ALPHA:
> +      case GL_LUMINANCE:
> +      case GL_ALPHA:
> +      case GL_RED:
> +      case GL_RG:
> +         return format;
> +      }
> +      break;
> +   case GL_HALF_FLOAT:
> +      switch (format) {
> +      case GL_RG:
> +      case GL_RED:
> +         return format;
> +      }
> +      break;
> +
> +   /* GL_EXT_texture_type_2_10_10_10_REV */
> +   case GL_UNSIGNED_INT_2_10_10_10_REV:
> +      switch (format) {
> +      case GL_RGBA:
> +      case GL_RGB:
> +         return format;
> +      }
> +      break;
> +
> +   default:
> +      /* fall through and return NONE */
> +      break;
> +   }
> +
> +   return GL_NONE;
> +}
> +
> +/**
>   * Do error checking of format/type combinations for OpenGL ES 3
>   * glTex[Sub]Image.
>   * \return error code, or GL_NO_ERROR.
> @@ -2689,6 +2810,36 @@ _mesa_es3_error_check_format_and_type(const struct gl_context *ctx,
>                                        GLenum format, GLenum type,
>                                        GLenum internalFormat)
>  {
> +   /* If internalFormat is an unsized format, then the effective internal
> +    * format derived from format and type should be used instead. Page 127,
> +    * section "3.8 Texturing" of the GLES 3.0.4 spec states:
> +    *
> +    *    "if internalformat is a base internal format, the effective
> +    *     internal format is a sized internal format that is derived
> +    *     from the format and type for internal use by the GL.
> +    *     Table 3.12 specifies the mapping of format and type to effective
> +    *     internal formats. The effective internal format is used by the GL
> +    *     for purposes such as texture completeness or type checks for
> +    *     CopyTex* commands. In these cases, the GL is required to operate
> +    *     as if the effective internal format was used as the internalformat
> +    *     when specifying the texture data."
> +    */
> +   if (_mesa_is_enum_format_unsized(internalFormat)) {
> +      GLenum effectiveInternalFormat =
> +         _mesa_es3_effective_internal_format_for_format_and_type(format, type);
> +
> +      if (effectiveInternalFormat == GL_NONE)
> +         return GL_INVALID_OPERATION;
> +
> +      GLenum baseInternalFormat =
> +         _mesa_base_tex_format(ctx, effectiveInternalFormat);
> +
> +      if (internalFormat != baseInternalFormat)
> +         return GL_INVALID_OPERATION;
> +
> +      internalFormat = effectiveInternalFormat;
> +   }
> +
>     switch (format) {
>     case GL_RGBA:
>        switch (type) {
> -- 
> 2.4.6
>
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