[Mesa-dev] [PATCH 5/7] mesa: enable enums for OES_geometry_shader

Lofstedt, Marta marta.lofstedt at intel.com
Thu Sep 24 00:50:09 PDT 2015


> -----Original Message-----
> From: mesa-dev [mailto:mesa-dev-bounces at lists.freedesktop.org] On
> Behalf Of Kenneth Graunke
> Sent: Wednesday, September 23, 2015 6:25 PM
> To: mesa-dev at lists.freedesktop.org
> Subject: Re: [Mesa-dev] [PATCH 5/7] mesa: enable enums for
> OES_geometry_shader
> 
> On Wednesday, September 23, 2015 08:50:34 AM Matt Turner wrote:
> > On Wed, Sep 23, 2015 at 8:45 AM, Ilia Mirkin <imirkin at alum.mit.edu>
> wrote:
> > > These 2 should probably be in the below GL_CORE/GLES31 section. As
> > > probably should all or most of these, but ... meh. I guess someone
> > > still has ARB_gs4 aspirations.
> >
> > I don't think so actually -- reading through these patches made me
> > wonder if we should strip out the ARB_geometry_shader4 cruft.
> 
> +1.  I don't think we ever want to support it.

I would happily toss out the ARB_shader_geometry_shader4 stuff and rebase my GL_OES_geometry_shader patches on top of that, but I would need some confirmation that this is actually the way we should go forward.
I will wait a couple of days for feedback, if no one is against it will soon be gone.


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