[Mesa-dev] [PATCH 4/6] main/tests: Enable glShaderStorageBlockBinding() check in dispatch_sanity test

Samuel Iglesias Gonsalvez siglesias at igalia.com
Fri Sep 25 01:24:48 PDT 2015


Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
 src/mesa/main/tests/dispatch_sanity.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 0ddda59..b19c6d7 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -844,7 +844,7 @@ const struct function common_desktop_functions_possible[] = {
    { "glGetProgramResourceiv", 43, -1 },
    { "glGetProgramResourceLocation", 43, -1 },
    { "glGetProgramResourceLocationIndex", 43, -1 },
-// { "glShaderStorageBlockBinding", 43, -1 },           // XXX: Add to xml
+   { "glShaderStorageBlockBinding", 43, -1 },
 // { "glTextureBufferRangeEXT", 43, -1 },               // XXX: Add to xml
    { "glTexStorage2DMultisample", 43, -1 },
    { "glTexStorage3DMultisample", 43, -1 },
-- 
2.1.4



More information about the mesa-dev mailing list