[Mesa-dev] [PATCH 4/6] main/tests: Enable glShaderStorageBlockBinding() check in dispatch_sanity test
Samuel Iglesias Gonsalvez
siglesias at igalia.com
Fri Sep 25 01:24:48 PDT 2015
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/mesa/main/tests/dispatch_sanity.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 0ddda59..b19c6d7 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -844,7 +844,7 @@ const struct function common_desktop_functions_possible[] = {
{ "glGetProgramResourceiv", 43, -1 },
{ "glGetProgramResourceLocation", 43, -1 },
{ "glGetProgramResourceLocationIndex", 43, -1 },
-// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
+ { "glShaderStorageBlockBinding", 43, -1 },
// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
{ "glTexStorage2DMultisample", 43, -1 },
{ "glTexStorage3DMultisample", 43, -1 },
--
2.1.4
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