[Mesa-dev] [PATCH 2/2] i965/gs: Optimize away the EOT write on Gen8+ with static vertex count.

Kenneth Graunke kenneth at whitecape.org
Fri Sep 25 10:47:34 PDT 2015


With static vertex counts, the final EOT write doesn't actually write
any data - it's just there to end the thread.  Typically, the last
thing before ending the thread will be an EmitVertex() call, resulting
in a URB write.  We can just set EOT on that.

Note that this isn't always possible - there might be an intervening
SSBO write/image store, or the URB write may have been in a loop.

shader-db statistics for geometry shaders only:

total instructions in shared programs: 3173 -> 3149 (-0.76%)
instructions in affected programs:     176 -> 152 (-13.64%)
total loops in shared programs:        1 -> 1 (0.00%)
helped:                                8

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

This requires my previous series.  We could extend this to Gen7 as well...
we'd just need to move the GS_OPCODE_SET_VERTEX_COUNT above the earlier
URB write so the message header bits get set.  I just haven't pulled out
the older laptop.  This didn't seem to help performance in Gl32GSCloth.
Maybe a tiny bit, but not easily measured.

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index acf0501..d2edc57 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -236,6 +236,21 @@ vec4_gs_visitor::emit_thread_end()
 
    bool static_vertex_count = c->prog_data.static_vertex_count != -1;
 
+   /* If the previous instruction was a URB write, we don't need to issue
+    * a second one - we can just set the EOT bit on the previous write.
+    *
+    * Skip this on Gen8+ unless there's a static vertex count, as we also
+    * need to write the vertex count out, and combining the two may not be
+    * possible (or at least not straightforward).
+    */
+   vec4_instruction *last = (vec4_instruction *) instructions.get_tail();
+   if (last && last->opcode == GS_OPCODE_URB_WRITE &&
+       !(INTEL_DEBUG & DEBUG_SHADER_TIME) &&
+       devinfo->gen >= 8 && static_vertex_count) {
+      last->urb_write_flags = BRW_URB_WRITE_EOT | last->urb_write_flags;
+      return;
+   }
+
    current_annotation = "thread end";
    dst_reg mrf_reg(MRF, base_mrf);
    src_reg r0(retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
-- 
2.5.3



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