[Mesa-dev] [PATCH 03/23] mesa: remove Driver.DeleteShader
Marek Olšák
maraeo at gmail.com
Sun Sep 27 15:20:32 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
Nothing overrides it.
---
src/glsl/linker.cpp | 8 ++++----
src/glsl/standalone_scaffolding.cpp | 8 ++++++++
src/glsl/standalone_scaffolding.h | 3 +++
src/mesa/main/dd.h | 1 -
src/mesa/main/shaderobj.c | 8 +++-----
src/mesa/main/shaderobj.h | 3 +++
src/mesa/main/shared.c | 2 +-
7 files changed, 22 insertions(+), 11 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 29ed1ce..eb9559c 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2132,7 +2132,7 @@ link_intrastage_shaders(void *mem_ctx,
if (!ok) {
- ctx->Driver.DeleteShader(ctx, linked);
+ _mesa_delete_shader(ctx, linked);
return NULL;
}
@@ -3674,7 +3674,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] != NULL)
- ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
+ _mesa_delete_shader(ctx, prog->_LinkedShaders[i]);
prog->_LinkedShaders[i] = NULL;
}
@@ -3689,7 +3689,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (!prog->LinkStatus) {
if (sh)
- ctx->Driver.DeleteShader(ctx, sh);
+ _mesa_delete_shader(ctx, sh);
goto done;
}
@@ -3712,7 +3712,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (!prog->LinkStatus) {
if (sh)
- ctx->Driver.DeleteShader(ctx, sh);
+ _mesa_delete_shader(ctx, sh);
goto done;
}
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index e52869f..0941149 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -86,6 +86,14 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
}
void
+_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
+{
+ free((void *)sh->Source);
+ free(sh->Label);
+ ralloc_free(sh);
+}
+
+void
_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
{
unsigned i;
diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h
index dc6fb64..a9ca5e4 100644
--- a/src/glsl/standalone_scaffolding.h
+++ b/src/glsl/standalone_scaffolding.h
@@ -45,6 +45,9 @@ extern "C" struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
extern "C" void
+_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
+
+extern "C" void
_mesa_clear_shader_program_data(struct gl_shader_program *);
extern "C" void
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 9d5104b..95831d1 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -783,7 +783,6 @@ struct dd_function_table {
* \name GLSL-related functions (ARB extensions and OpenGL 2.x)
*/
/*@{*/
- void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
struct gl_shader_program *(*NewShaderProgram)(GLuint name);
void (*DeleteShaderProgram)(struct gl_context *ctx,
struct gl_shader_program *shProg);
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index afacddc..885746c 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -74,7 +74,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
if (deleteFlag) {
if (old->Name != 0)
_mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
- ctx->Driver.DeleteShader(ctx, old);
+ _mesa_delete_shader(ctx, old);
}
*ptr = NULL;
@@ -115,9 +115,8 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
/**
* Delete a shader object.
- * Called via ctx->Driver.DeleteShader().
*/
-static void
+void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
{
free((void *)sh->Source);
@@ -361,7 +360,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
for (sh = 0; sh < MESA_SHADER_STAGES; sh++) {
if (shProg->_LinkedShaders[sh] != NULL) {
- ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
+ _mesa_delete_shader(ctx, shProg->_LinkedShaders[sh]);
shProg->_LinkedShaders[sh] = NULL;
}
}
@@ -437,7 +436,6 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
void
_mesa_init_shader_object_functions(struct dd_function_table *driver)
{
- driver->DeleteShader = _mesa_delete_shader;
driver->NewShaderProgram = _mesa_new_shader_program;
driver->DeleteShaderProgram = _mesa_delete_shader_program;
driver->LinkShader = _mesa_ir_link_shader;
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index 943044e..8add642 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -82,6 +82,9 @@ _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
extern struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
+extern void
+_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
+
extern struct gl_shader_program *
_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index d5ac9f1..7ab89d0 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -219,7 +219,7 @@ delete_shader_cb(GLuint id, void *data, void *userData)
struct gl_context *ctx = (struct gl_context *) userData;
struct gl_shader *sh = (struct gl_shader *) data;
if (_mesa_validate_shader_target(ctx, sh->Type)) {
- ctx->Driver.DeleteShader(ctx, sh);
+ _mesa_delete_shader(ctx, sh);
}
else {
struct gl_shader_program *shProg = (struct gl_shader_program *) data;
--
2.1.4
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