[Mesa-dev] [PATCH 14/23] mesa: remove Driver.BeginVertices
Marek Olšák
maraeo at gmail.com
Sun Sep 27 15:20:43 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
Nothing overrides it.
---
src/mesa/main/dd.h | 5 -----
src/mesa/vbo/vbo_exec.c | 1 -
src/mesa/vbo/vbo_exec_api.c | 4 ++--
3 files changed, 2 insertions(+), 8 deletions(-)
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 446a1ba..a5991cb 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -790,11 +790,6 @@ struct dd_function_table {
/** Need to call SaveFlushVertices() upon state change? */
GLboolean SaveNeedFlush;
- /* Called prior to any of the GLvertexformat functions being
- * called. Paired with Driver.FlushVertices().
- */
- void (*BeginVertices)( struct gl_context *ctx );
-
/**
* If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
* FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index eb90350..18fb88c 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -50,7 +50,6 @@ void vbo_exec_init( struct gl_context *ctx )
ctx->Driver.NeedFlush = 0;
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
vbo_exec_invalidate_state( ctx, ~0 );
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 138cd60..4855589 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -419,7 +419,7 @@ do { \
struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
int sz = (sizeof(C) / sizeof(GLfloat)); \
if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
- ctx->Driver.BeginVertices( ctx ); \
+ vbo_exec_BeginVertices(ctx); \
\
if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
unlikely(exec->vtx.attrtype[A] != T)) \
@@ -1190,7 +1190,7 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
/* Flush (draw), and make sure VBO is left unmapped when done */
vbo_exec_FlushVertices_internal(exec, GL_TRUE);
- /* Need to do this to ensure BeginVertices gets called again:
+ /* Need to do this to ensure vbo_exec_BeginVertices gets called again:
*/
ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
--
2.1.4
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