[Mesa-dev] [PATCH 16/23] mesa: remove Driver.SaveFlushVertices
Marek Olšák
maraeo at gmail.com
Sun Sep 27 15:20:45 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
Nothing overrides it.
---
src/mesa/drivers/common/driverfuncs.c | 1 -
src/mesa/main/dd.h | 4 +---
src/mesa/main/dlist.c | 5 ++---
src/mesa/vbo/vbo.h | 1 +
src/mesa/vbo/vbo_save.c | 1 -
src/mesa/vbo/vbo_save.h | 1 -
src/mesa/vbo/vbo_save_api.c | 2 +-
7 files changed, 5 insertions(+), 10 deletions(-)
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index f34f7ff..571c631 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -187,7 +187,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->SaveNeedFlush = 0;
driver->ProgramStringNotify = _tnl_program_string;
- driver->SaveFlushVertices = NULL;
driver->NotifySaveBegin = NULL;
driver->LightingSpaceChange = NULL;
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 05fa00d..5b083ab 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -787,11 +787,9 @@ struct dd_function_table {
*/
GLbitfield NeedFlush;
- /** Need to call SaveFlushVertices() upon state change? */
+ /** Need to call vbo_save_SaveFlushVertices() upon state change? */
GLboolean SaveNeedFlush;
- void (*SaveFlushVertices)( struct gl_context *ctx );
-
/**
* Give the driver the opportunity to hook in its own vtxfmt for
* compiling optimized display lists. This is called on each valid
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 5554738..944be25 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -105,13 +105,12 @@ struct gl_list_extensions
* \param ctx GL context.
*
* Checks if dd_function_table::SaveNeedFlush is marked to flush
- * stored (save) vertices, and calls
- * dd_function_table::SaveFlushVertices if so.
+ * stored (save) vertices, and calls vbo_save_SaveFlushVertices if so.
*/
#define SAVE_FLUSH_VERTICES(ctx) \
do { \
if (ctx->Driver.SaveNeedFlush) \
- ctx->Driver.SaveFlushVertices(ctx); \
+ vbo_save_SaveFlushVertices(ctx); \
} while (0)
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 57ab2ac..c1f9236 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -89,6 +89,7 @@ vbo_initialize_save_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
+void vbo_save_SaveFlushVertices(struct gl_context *ctx);
diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c
index a177660..7de1966 100644
--- a/src/mesa/vbo/vbo_save.c
+++ b/src/mesa/vbo/vbo_save.c
@@ -37,7 +37,6 @@ static void vbo_save_callback_init( struct gl_context *ctx )
{
ctx->Driver.NewList = vbo_save_NewList;
ctx->Driver.EndList = vbo_save_EndList;
- ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
ctx->Driver.BeginCallList = vbo_save_BeginCallList;
ctx->Driver.EndCallList = vbo_save_EndCallList;
ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 5b1ac81..465c314 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -179,7 +179,6 @@ void vbo_save_EndList( struct gl_context *ctx );
void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode );
void vbo_save_EndCallList( struct gl_context *ctx );
void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *list );
-void vbo_save_SaveFlushVertices( struct gl_context *ctx );
GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode );
void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 29de3d3..36cc117 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1001,7 +1001,7 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
}
- /* We need to call SaveFlushVertices() if there's state change */
+ /* We need to call vbo_save_SaveFlushVertices() if there's state change */
ctx->Driver.SaveNeedFlush = GL_TRUE;
/* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN
--
2.1.4
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