[Mesa-dev] [PATCH] glsl: fix component size calculation for tessellation and geom shaders

Timothy Arceri t_arceri at yahoo.com.au
Sun Sep 27 18:08:01 PDT 2015


Broken in commit abdab88b30ab when adding arrays of arrays support

Cc: Dave Airlie <airlied at gmail.com>
---
 src/glsl/link_varyings.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 0d343d6..7e77a67 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -964,7 +964,7 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
          }
          slots *= type->matrix_columns;
       } else {
-         slots = var->type->matrix_columns;
+         slots = type->matrix_columns;
       }
       this->matches[this->num_matches].num_components = 4 * slots;
    } else {
-- 
2.4.3



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