[Mesa-dev] [PATCH] glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Emil Velikov
emil.l.velikov at gmail.com
Mon Sep 28 10:33:58 PDT 2015
Hi Kyle,
On 25 September 2015 at 21:01, Kyle Brenneman <kbrenneman at nvidia.com> wrote:
> Add a macro GL_LIB_NAME to hold the filename that configure comes up with
> based on the --with-gl-lib-name and --enable-mangling options.
>
> In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding
> "libGL.so.1".
>
> v2: Add an #ifndef/#define for GL_LIB_NAME so that non-autoconf builds will
> work.
> v3: Fix the library filename in the Makefile.
Did you really come across issues due to this or have you just noticed
it while going through ? I've been dreaming about getting rid of this
hack/workaround, although until that happens (if ever) this commit is
doing the right thing.
Please add your s-o-b and the mesa-stable tag. With those
Reviewed-by: Emil Velikov <emil.l.velikov at gmail.com>
Thanks
Emil
More information about the mesa-dev
mailing list