[Mesa-dev] Arrays of Arrays v6
Timothy Arceri
t_arceri at yahoo.com.au
Mon Sep 28 19:42:04 PDT 2015
The following are standalone patches I would like to commit asap.
[PATCH 05/27] glsl: remove dead code in a single pass
[PATCH 10/27] i965: fix atomic buffer index for bindings other than 0
[PATCH 13/27] glsl: fix whitespace
Changes in v6
- fix image support after chages to master
- fix vector output AoA on i965
- rebase series on SSBO changes
- add interface AoA support (this make us more spec compliant than the AMD & Nvidia binaries )
- some previous reviewed patches have been pushed
Changes in v5:
- Indirect indexing of samplers now supported
- Various updates based on feedback from Ian
- Some previous standalone patches pushed
Changes in v4:
- Desktop support
- Image support
- Much faster constant optimisation pass
Changes in v3:
- Rebased on the tessellation and subroutine changes
- Atomic counter AoA now working including indirect indexing (previously I had broken piglit tests that were always passing as long as the shader compiled)
- Included fix for atomic counters with binding other than 0
- Split the program interface query chages for easier review
Changes in v2:
- Reworked how uniform AoA are handled which simplified things greatly.
- Transform feedback and program interface query now working with AoA.
- Speed up glsl optimisation pass via improvement to dead code elimination.
- Some smaller reviewed patches pushed.
More information about the mesa-dev
mailing list