[Mesa-dev] [PATCH 6/7] i965: Only resolve the textures if a _NEW_STATE state change is flagged
Francisco Jerez
currojerez at riseup.net
Wed Sep 30 04:31:00 PDT 2015
Chris Wilson <chris at chris-wilson.co.uk> writes:
> Only walk through the set of enabled TextureUnits looking for a texture
> that needs to be resolved if the context state flags a new texture.
>
> Note that this will miss if the client is rendering into a texture that
> it is reading from, though that needs explicit barriers (and futhermore
> no piglits complain).
>
Wouldn't this miss legitimate use-cases like a texture being modified
(e.g. by using glClear() or some other means not leading to a feedback
loop) while already bound to some texture unit during a previous draw
call?
> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> Cc: Jordan Justen <jordan.l.justen at intel.com>
> Cc: Jason Ekstrand <jason.ekstrand at intel.com>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> Cc: Francisco Jerez <currojerez at riseup.net>
> ---
> src/mesa/drivers/dri/i965/brw_draw.c | 22 ++++++++++++----------
> 1 file changed, 12 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
> index 1269b65..0ffcc24 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw.c
> @@ -355,16 +355,18 @@ brw_draw_resolve(struct gl_context *ctx)
> intel_renderbuffer_resolve_hiz(brw, depth_irb);
>
> /* Resolve depth buffer and render cache of each enabled texture. */
> - int maxEnabledUnit = brw->ctx.Texture._MaxEnabledTexImageUnit;
> - for (int i = 0; i <= maxEnabledUnit; i++) {
> - if (!brw->ctx.Texture.Unit[i]._Current)
> - continue;
> - tex_obj = intel_texture_object(brw->ctx.Texture.Unit[i]._Current);
> - if (!tex_obj || !tex_obj->mt)
> - continue;
> - intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
> - intel_miptree_resolve_color(brw, tex_obj->mt);
> - brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
> + if (brw->NewGLState & _NEW_TEXTURE) {
> + int maxEnabledUnit = brw->ctx.Texture._MaxEnabledTexImageUnit;
> + for (int i = 0; i <= maxEnabledUnit; i++) {
> + if (!brw->ctx.Texture.Unit[i]._Current)
> + continue;
> + tex_obj = intel_texture_object(brw->ctx.Texture.Unit[i]._Current);
> + if (!tex_obj || !tex_obj->mt)
> + continue;
> + intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
> + intel_miptree_resolve_color(brw, tex_obj->mt);
> + brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
> + }
> }
>
> /* As we may have resolved using meta operations and so left the
> --
> 2.5.1
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