[Mesa-dev] [PATCH 03/23] nir/lower_io: Switch on shader stage for inputs in load_op().

Matt Turner mattst88 at gmail.com
Wed Sep 30 10:18:20 PDT 2015


On Wed, Sep 30, 2015 at 12:58 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> The next commit will introduce a new intrinsic for shaders which process
> multiple vertices (i.e. geometry, tessellation).  This plumbing allows
> us to generate different intrinsics based on the shader stage.

It's actually two patches later.


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