[Mesa-dev] [PATCH 2/7] mesa: clean up #includes in pipelineobj.c
Brian Paul
brianp at vmware.com
Wed Sep 30 14:35:41 PDT 2015
---
src/mesa/main/pipelineobj.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index c2e1d29..51ee10f 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -31,6 +31,7 @@
* GL_ARB_separate_shader_objects extension.
*/
+#include <stdbool.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
@@ -42,12 +43,11 @@
#include "main/shaderobj.h"
#include "main/transformfeedback.h"
#include "main/uniforms.h"
+#include "glsl/glsl_parser_extras.h"
+#include "glsl/ir_uniform.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "util/ralloc.h"
-#include <stdbool.h>
-#include "../glsl/glsl_parser_extras.h"
-#include "../glsl/ir_uniform.h"
/**
* Delete a pipeline object.
--
1.9.1
More information about the mesa-dev
mailing list