[Mesa-dev] [PATCH 2/7] mesa: clean up #includes in pipelineobj.c

Brian Paul brianp at vmware.com
Wed Sep 30 14:35:41 PDT 2015


---
 src/mesa/main/pipelineobj.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index c2e1d29..51ee10f 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -31,6 +31,7 @@
  * GL_ARB_separate_shader_objects extension.
  */
 
+#include <stdbool.h>
 #include "main/glheader.h"
 #include "main/context.h"
 #include "main/dispatch.h"
@@ -42,12 +43,11 @@
 #include "main/shaderobj.h"
 #include "main/transformfeedback.h"
 #include "main/uniforms.h"
+#include "glsl/glsl_parser_extras.h"
+#include "glsl/ir_uniform.h"
 #include "program/program.h"
 #include "program/prog_parameter.h"
 #include "util/ralloc.h"
-#include <stdbool.h>
-#include "../glsl/glsl_parser_extras.h"
-#include "../glsl/ir_uniform.h"
 
 /**
  * Delete a pipeline object.
-- 
1.9.1



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