[Mesa-dev] [PATCH 07.2/18] radeon: Use C99 initializers for primitive arrays
Ian Romanick
idr at freedesktop.org
Wed Sep 30 15:36:07 PDT 2015
From: Ian Romanick <ian.d.romanick at intel.com>
Using C99 initializers for the primitive arrays makes things more
readable.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Suggested-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/drivers/dri/radeon/radeon_swtcl.c | 40 +++++++++++++++---------------
1 file changed, 20 insertions(+), 20 deletions(-)
diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c
index b671a3b..d7a02e9 100644
--- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c
@@ -359,16 +359,16 @@ void r100_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
#define HAVE_ELTS 0
static const GLuint hw_prim[GL_POLYGON+1] = {
- RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
- RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
- 0,
- RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
- RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
- RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
- RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
- 0,
- 0,
- 0
+ [GL_POINTS] = RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
+ [GL_LINES] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
+ [GL_LINE_LOOP] = 0,
+ [GL_LINE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
+ [GL_TRIANGLES] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
+ [GL_TRIANGLE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
+ [GL_TRIANGLE_FAN] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
+ [GL_QUADS] = 0,
+ [GL_QUAD_STRIP] = 0,
+ [GL_POLYGON] = 0
};
static inline void
@@ -468,16 +468,16 @@ const struct tnl_pipeline_stage _radeon_render_stage =
static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
- RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
- RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
- RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
- RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
- RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
- RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
- RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
- RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
- RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
- RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
+ [GL_POINTS] = RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
+ [GL_LINES] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
+ [GL_LINE_LOOP] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
+ [GL_LINE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
+ [GL_TRIANGLES] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
+ [GL_TRIANGLE_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
+ [GL_TRIANGLE_FAN] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
+ [GL_QUADS] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
+ [GL_QUAD_STRIP] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
+ [GL_POLYGON] = RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
};
static void radeonRasterPrimitive( struct gl_context *ctx, GLuint hwprim );
--
2.1.0
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