[Mesa-dev] [PATCH 03/11] i965: Pull stage_prog_data.nr_params out of the NIR shader
Jason Ekstrand
jason at jlekstrand.net
Wed Sep 30 18:41:07 PDT 2015
Previously, we had a bunch of code in each stage to figure out how many
slots we needed in stage_prog_data.param. This code was mostly identical
across the stages and had been copied and pasted around. Unfortunately,
this meant that any time you did something special, you had to add code for
it to each of these places. In particular, none of the stages took
subroutines into account; they were working entirely by accident. By
taking this data from the NIR shader, we know the exact number of entries
we need and everything goes a bit smoother.
---
src/mesa/drivers/dri/i965/brw_cs.c | 4 ++--
src/mesa/drivers/dri/i965/brw_gs.c | 5 ++---
src/mesa/drivers/dri/i965/brw_vs.c | 16 ++++------------
src/mesa/drivers/dri/i965/brw_wm.c | 10 +++-------
4 files changed, 11 insertions(+), 24 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c
index 02eeeda..24120fb 100644
--- a/src/mesa/drivers/dri/i965/brw_cs.c
+++ b/src/mesa/drivers/dri/i965/brw_cs.c
@@ -30,6 +30,7 @@
#include "intel_mipmap_tree.h"
#include "brw_state.h"
#include "intel_batchbuffer.h"
+#include "glsl/nir/nir.h"
static bool
brw_codegen_cs_prog(struct brw_context *brw,
@@ -55,8 +56,7 @@ brw_codegen_cs_prog(struct brw_context *brw,
* prog_data associated with the compiled program, and which will be freed
* by the state cache.
*/
- int param_count = cs->base.num_uniform_components +
- cs->base.NumImages * BRW_IMAGE_PARAM_SIZE;
+ int param_count = cp->program.Base.nir->num_uniforms;
/* The backend also sometimes adds params for texture size. */
param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 61e7b2a..0cf7ec8 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -32,6 +32,7 @@
#include "brw_vec4_gs_visitor.h"
#include "brw_state.h"
#include "brw_ff_gs.h"
+#include "glsl/nir/nir.h"
bool
@@ -60,9 +61,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
* every uniform is a float which gets padded to the size of a vec4.
*/
struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
- int param_count = gs->num_uniform_components * 4;
-
- param_count += gs->NumImages * BRW_IMAGE_PARAM_SIZE;
+ int param_count = gp->program.Base.nir->num_uniforms * 4;
c.prog_data.base.base.param =
rzalloc_array(NULL, const gl_constant_value *, param_count);
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index e1a0d9c..391411c 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -109,18 +109,10 @@ brw_codegen_vs_prog(struct brw_context *brw,
* prog_data associated with the compiled program, and which will be freed
* by the state cache.
*/
- int param_count;
- if (vs) {
- /* We add padding around uniform values below vec4 size, with the worst
- * case being a float value that gets blown up to a vec4, so be
- * conservative here.
- */
- param_count = vs->base.num_uniform_components * 4 +
- vs->base.NumImages * BRW_IMAGE_PARAM_SIZE;
- stage_prog_data->nr_image_params = vs->base.NumImages;
- } else {
- param_count = vp->program.Base.Parameters->NumParameters * 4;
- }
+ int param_count = vp->program.Base.nir->num_uniforms;
+ if (!brw->intelScreen->compiler->scalar_vs)
+ param_count *= 4;
+
/* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
* planes as uniforms.
*/
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index cc97d6a..08f2416 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -35,6 +35,7 @@
#include "program/prog_parameter.h"
#include "program/program.h"
#include "intel_mipmap_tree.h"
+#include "glsl/nir/nir.h"
#include "util/ralloc.h"
@@ -173,14 +174,9 @@ brw_codegen_wm_prog(struct brw_context *brw,
* prog_data associated with the compiled program, and which will be freed
* by the state cache.
*/
- int param_count;
- if (fs) {
- param_count = fs->base.num_uniform_components +
- fs->base.NumImages * BRW_IMAGE_PARAM_SIZE;
+ int param_count = fp->program.Base.nir->num_uniforms;
+ if (fs)
prog_data.base.nr_image_params = fs->base.NumImages;
- } else {
- param_count = fp->program.Base.Parameters->NumParameters * 4;
- }
/* The backend also sometimes adds params for texture size. */
param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
prog_data.base.param =
--
2.5.0.400.gff86faf
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