[Mesa-dev] [PATCH 06/11] i965/shader: Pull setup_image_uniform_values out of backend_shader

Jason Ekstrand jason at jlekstrand.net
Wed Sep 30 18:41:10 PDT 2015


I tried to do this once before but Curro pointed out that having it in
backend_shader meant it could use the setup_vec4_uniform_values helper
which did different things in vec4 and fs.  Now the setup_uniform_values
function differs only by an assert in the two backends so there's no real
good reason to be using it anymore.
---
 src/mesa/drivers/dri/i965/brw_fs_nir.cpp |  3 +-
 src/mesa/drivers/dri/i965/brw_shader.cpp | 52 +++++++++++++++++++++-----------
 src/mesa/drivers/dri/i965/brw_shader.h   |  7 +++--
 3 files changed, 42 insertions(+), 20 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 7a965cd..d33e452 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -236,7 +236,8 @@ fs_visitor::nir_setup_uniform(nir_variable *var)
       }
 
       if (storage->type->is_image()) {
-         setup_image_uniform_values(index, storage);
+         brw_setup_image_uniform_values(stage, stage_prog_data,
+                                        index, storage);
       } else {
          unsigned slots = storage->type->component_slots();
          if (storage->array_elements)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 72388ce..1d184a7 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1419,32 +1419,50 @@ backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_
    /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
 }
 
+static void
+setup_vec4_uniform_value(const gl_constant_value **params,
+                         const gl_constant_value *values,
+                         unsigned n)
+{
+   static const gl_constant_value zero = { 0 };
+
+   for (unsigned i = 0; i < n; ++i)
+      params[i] = &values[i];
+
+   for (unsigned i = n; i < 4; ++i)
+      params[i] = &zero;
+}
+
 void
-backend_shader::setup_image_uniform_values(unsigned param_offset,
-                                           const gl_uniform_storage *storage)
+brw_setup_image_uniform_values(gl_shader_stage stage,
+                               struct brw_stage_prog_data *stage_prog_data,
+                               unsigned param_start_index,
+                               const gl_uniform_storage *storage)
 {
-   const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
+   const gl_constant_value **param =
+      &stage_prog_data->param[param_start_index];
 
    for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
       const unsigned image_idx = storage->image[stage].index + i;
-      const brw_image_param *param = &stage_prog_data->image_param[image_idx];
+      const brw_image_param *image_param =
+         &stage_prog_data->image_param[image_idx];
 
       /* Upload the brw_image_param structure.  The order is expected to match
        * the BRW_IMAGE_PARAM_*_OFFSET defines.
        */
-      setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
-         (const gl_constant_value *)&param->surface_idx, 1);
-      setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_OFFSET_OFFSET,
-         (const gl_constant_value *)param->offset, 2);
-      setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SIZE_OFFSET,
-         (const gl_constant_value *)param->size, 3);
-      setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_STRIDE_OFFSET,
-         (const gl_constant_value *)param->stride, 4);
-      setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_TILING_OFFSET,
-         (const gl_constant_value *)param->tiling, 3);
-      setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
-         (const gl_constant_value *)param->swizzling, 2);
-      param_offset += BRW_IMAGE_PARAM_SIZE;
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
+         (const gl_constant_value *)&image_param->surface_idx, 1);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
+         (const gl_constant_value *)image_param->offset, 2);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
+         (const gl_constant_value *)image_param->size, 3);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
+         (const gl_constant_value *)image_param->stride, 4);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
+         (const gl_constant_value *)image_param->tiling, 3);
+      setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
+         (const gl_constant_value *)image_param->swizzling, 2);
+      param += BRW_IMAGE_PARAM_SIZE;
 
       brw_mark_surface_used(
          stage_prog_data,
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index ccccf4d..ee6afce 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -273,12 +273,15 @@ public:
    virtual void setup_vec4_uniform_value(unsigned param_offset,
                                          const gl_constant_value *values,
                                          unsigned n) = 0;
-   void setup_image_uniform_values(unsigned param_offset,
-                                   const gl_uniform_storage *storage);
 };
 
 uint32_t brw_texture_offset(int *offsets, unsigned num_components);
 
+void brw_setup_image_uniform_values(gl_shader_stage stage,
+                                    struct brw_stage_prog_data *stage_prog_data,
+                                    unsigned param_start_index,
+                                    const gl_uniform_storage *storage);
+
 #endif /* __cplusplus */
 
 enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
-- 
2.5.0.400.gff86faf



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