[Mesa-dev] [PATCH 2/2] st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
Marek Olšák
maraeo at gmail.com
Wed Sep 30 19:07:27 PDT 2015
On Tue, Sep 29, 2015 at 7:50 PM, Brian Paul <brianp at vmware.com> wrote:
> I was actually thinking of expanding this change to cover _all_ color
> formats but wanted to take a small step first. What do you think?
Everything that is R, RG, RGB, RGBA should be renderable. Also, SNORM
formats are not required to be renderable according to
EXT_texture_snorm issue 2.
Marek
More information about the mesa-dev
mailing list