[Mesa-dev] [PATCH 10/16] nir: rename lower_outputs_to_temporaries -> lower_io_to_temporaries

Jason Ekstrand jason at jlekstrand.net
Fri Apr 1 17:48:58 UTC 2016


On Sat, Mar 26, 2016 at 2:02 PM, Rob Clark <robdclark at gmail.com> wrote:

> From: Rob Clark <robclark at freedesktop.org>
>
> Since it will gain support to lower inputs, give it a more generic name.
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
>  src/compiler/Makefile.sources                      |   2 +-
>  src/compiler/nir/nir.h                             |   2 +-
>  src/compiler/nir/nir_lower_io_to_temporaries.c     | 129
> +++++++++++++++++++++
>  .../nir/nir_lower_outputs_to_temporaries.c         | 129
> ---------------------
>  src/mesa/drivers/dri/i965/brw_nir.c                |   2 +-
>  5 files changed, 132 insertions(+), 132 deletions(-)
>  create mode 100644 src/compiler/nir/nir_lower_io_to_temporaries.c
>  delete mode 100644 src/compiler/nir/nir_lower_outputs_to_temporaries.c
>
> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
> index 8f1ffdc..454e768 100644
> --- a/src/compiler/Makefile.sources
> +++ b/src/compiler/Makefile.sources
> @@ -196,8 +196,8 @@ NIR_FILES = \
>         nir/nir_lower_idiv.c \
>         nir/nir_lower_indirect_derefs.c \
>         nir/nir_lower_io.c \
> +       nir/nir_lower_io_to_temporaries.c \
>         nir/nir_lower_io_types.c \
> -       nir/nir_lower_outputs_to_temporaries.c \
>

If you don't also update nir/Makefile.sources it will break scons.


>         nir/nir_lower_passthrough_edgeflags.c \
>         nir/nir_lower_phis_to_scalar.c \
>         nir/nir_lower_returns.c \
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index 7f7c459..ab73068 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -2160,7 +2160,7 @@ bool nir_lower_indirect_derefs(nir_shader *shader,
> uint32_t mode_mask);
>
>  bool nir_lower_locals_to_regs(nir_shader *shader);
>
> -void nir_lower_outputs_to_temporaries(nir_shader *shader);
> +void nir_lower_io_to_temporaries(nir_shader *shader);
>
>  void nir_assign_var_locations(struct exec_list *var_list,
>                                unsigned *size,
> diff --git a/src/compiler/nir/nir_lower_io_to_temporaries.c
> b/src/compiler/nir/nir_lower_io_to_temporaries.c
> new file mode 100644
> index 0000000..0db436b
> --- /dev/null
> +++ b/src/compiler/nir/nir_lower_io_to_temporaries.c
> @@ -0,0 +1,129 @@
> +/*
> + * Copyright © 2015 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/*
> + * Implements a pass that lowers output variables to a temporary plus an
> + * output variable with a single copy at each exit point of the shader.
> + * This way the output variable is only ever written.
> + */
> +
> +#include "nir.h"
> +
> +struct lower_io_state {
> +   nir_shader *shader;
> +   struct exec_list old_outputs;
> +};
> +
> +static void
> +emit_output_copies(nir_cursor cursor, struct lower_io_state *state)
> +{
> +   assert(exec_list_length(&state->shader->outputs) ==
> +          exec_list_length(&state->old_outputs));
> +
> +   foreach_two_lists(out_node, &state->shader->outputs,
> +                     temp_node, &state->old_outputs) {
> +      nir_variable *output = exec_node_data(nir_variable, out_node, node);
> +      nir_variable *temp = exec_node_data(nir_variable, temp_node, node);
> +
> +      nir_intrinsic_instr *copy =
> +         nir_intrinsic_instr_create(state->shader,
> nir_intrinsic_copy_var);
> +      copy->variables[0] = nir_deref_var_create(copy, output);
> +      copy->variables[1] = nir_deref_var_create(copy, temp);
> +
> +      nir_instr_insert(cursor, &copy->instr);
> +   }
> +}
> +
> +static bool
> +emit_output_copies_block(nir_block *block, void *state)
> +{
> +   nir_foreach_instr(block, instr) {
> +      if (instr->type != nir_instr_type_intrinsic)
> +         continue;
> +
> +      nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> +      if (intrin->intrinsic == nir_intrinsic_emit_vertex)
> +         emit_output_copies(nir_before_instr(&intrin->instr), state);
> +   }
> +
> +   return true;
> +}
> +
> +void
> +nir_lower_io_to_temporaries(nir_shader *shader)
> +{
> +   struct lower_io_state state;
> +
> +   if (shader->stage == MESA_SHADER_TESS_CTRL)
> +      return;
> +
> +   state.shader = shader;
> +   exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
> +
> +   /* Walk over all of the outputs turn each output into a temporary and
> +    * make a new variable for the actual output.
> +    */
> +   nir_foreach_variable(var, &state.old_outputs) {
> +      nir_variable *output = ralloc(shader, nir_variable);
> +      memcpy(output, var, sizeof *output);
> +
> +      /* The orignal is now the temporary */
> +      nir_variable *temp = var;
> +
> +      /* Reparent the name to the new variable */
> +      ralloc_steal(output, output->name);
> +
> +      /* Give the output a new name with @out-temp appended */
> +      temp->name = ralloc_asprintf(var, "%s at out-temp", output->name);
> +      temp->data.mode = nir_var_global;
> +      temp->constant_initializer = NULL;
> +
> +      exec_list_push_tail(&shader->outputs, &output->node);
> +   }
> +
> +   nir_foreach_function(shader, function) {
> +      if (function->impl == NULL)
> +         continue;
> +
> +      if (shader->stage == MESA_SHADER_GEOMETRY) {
> +         /* For geometry shaders, we have to emit the output copies right
> +          * before each EmitVertex call.
> +          */
> +         nir_foreach_block(function->impl, emit_output_copies_block,
> &state);
> +      } else if (strcmp(function->name, "main") == 0) {
> +         /* For all other shader types, we need to do the copies right
> before
> +          * the jumps to the end block.
> +          */
> +         struct set_entry *block_entry;
> +         set_foreach(function->impl->end_block->predecessors,
> block_entry) {
> +            struct nir_block *block = (void *)block_entry->key;
> +            emit_output_copies(nir_after_block_before_jump(block),
> &state);
> +         }
> +      }
> +
> +      nir_metadata_preserve(function->impl, nir_metadata_block_index |
> +                                            nir_metadata_dominance);
> +   }
> +
> +   exec_list_append(&shader->globals, &state.old_outputs);
> +}
> diff --git a/src/compiler/nir/nir_lower_outputs_to_temporaries.c
> b/src/compiler/nir/nir_lower_outputs_to_temporaries.c
> deleted file mode 100644
> index 0e518cd..0000000
> --- a/src/compiler/nir/nir_lower_outputs_to_temporaries.c
> +++ /dev/null
> @@ -1,129 +0,0 @@
> -/*
> - * Copyright © 2015 Intel Corporation
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining a
> - * copy of this software and associated documentation files (the
> "Software"),
> - * to deal in the Software without restriction, including without
> limitation
> - * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> - * and/or sell copies of the Software, and to permit persons to whom the
> - * Software is furnished to do so, subject to the following conditions:
> - *
> - * The above copyright notice and this permission notice (including the
> next
> - * paragraph) shall be included in all copies or substantial portions of
> the
> - * Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> - * IN THE SOFTWARE.
> - */
> -
> -/*
> - * Implements a pass that lowers output variables to a temporary plus an
> - * output variable with a single copy at each exit point of the shader.
> - * This way the output variable is only ever written.
> - */
> -
> -#include "nir.h"
> -
> -struct lower_outputs_state {
> -   nir_shader *shader;
> -   struct exec_list old_outputs;
> -};
> -
> -static void
> -emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state)
> -{
> -   assert(exec_list_length(&state->shader->outputs) ==
> -          exec_list_length(&state->old_outputs));
> -
> -   foreach_two_lists(out_node, &state->shader->outputs,
> -                     temp_node, &state->old_outputs) {
> -      nir_variable *output = exec_node_data(nir_variable, out_node, node);
> -      nir_variable *temp = exec_node_data(nir_variable, temp_node, node);
> -
> -      nir_intrinsic_instr *copy =
> -         nir_intrinsic_instr_create(state->shader,
> nir_intrinsic_copy_var);
> -      copy->variables[0] = nir_deref_var_create(copy, output);
> -      copy->variables[1] = nir_deref_var_create(copy, temp);
> -
> -      nir_instr_insert(cursor, &copy->instr);
> -   }
> -}
> -
> -static bool
> -emit_output_copies_block(nir_block *block, void *state)
> -{
> -   nir_foreach_instr(block, instr) {
> -      if (instr->type != nir_instr_type_intrinsic)
> -         continue;
> -
> -      nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> -      if (intrin->intrinsic == nir_intrinsic_emit_vertex)
> -         emit_output_copies(nir_before_instr(&intrin->instr), state);
> -   }
> -
> -   return true;
> -}
> -
> -void
> -nir_lower_outputs_to_temporaries(nir_shader *shader)
> -{
> -   struct lower_outputs_state state;
> -
> -   if (shader->stage == MESA_SHADER_TESS_CTRL)
> -      return;
> -
> -   state.shader = shader;
> -   exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
> -
> -   /* Walk over all of the outputs turn each output into a temporary and
> -    * make a new variable for the actual output.
> -    */
> -   nir_foreach_variable(var, &state.old_outputs) {
> -      nir_variable *output = ralloc(shader, nir_variable);
> -      memcpy(output, var, sizeof *output);
> -
> -      /* The orignal is now the temporary */
> -      nir_variable *temp = var;
> -
> -      /* Reparent the name to the new variable */
> -      ralloc_steal(output, output->name);
> -
> -      /* Give the output a new name with @out-temp appended */
> -      temp->name = ralloc_asprintf(var, "%s at out-temp", output->name);
> -      temp->data.mode = nir_var_global;
> -      temp->constant_initializer = NULL;
> -
> -      exec_list_push_tail(&shader->outputs, &output->node);
> -   }
> -
> -   nir_foreach_function(shader, function) {
> -      if (function->impl == NULL)
> -         continue;
> -
> -      if (shader->stage == MESA_SHADER_GEOMETRY) {
> -         /* For geometry shaders, we have to emit the output copies right
> -          * before each EmitVertex call.
> -          */
> -         nir_foreach_block(function->impl, emit_output_copies_block,
> &state);
> -      } else if (strcmp(function->name, "main") == 0) {
> -         /* For all other shader types, we need to do the copies right
> before
> -          * the jumps to the end block.
> -          */
> -         struct set_entry *block_entry;
> -         set_foreach(function->impl->end_block->predecessors,
> block_entry) {
> -            struct nir_block *block = (void *)block_entry->key;
> -            emit_output_copies(nir_after_block_before_jump(block),
> &state);
> -         }
> -      }
> -
> -      nir_metadata_preserve(function->impl, nir_metadata_block_index |
> -                                            nir_metadata_dominance);
> -   }
> -
> -   exec_list_append(&shader->globals, &state.old_outputs);
> -}
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
> b/src/mesa/drivers/dri/i965/brw_nir.c
> index e0c9465..10f4ae1 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -560,7 +560,7 @@ brw_create_nir(struct brw_context *brw,
>     /* First, lower the GLSL IR or Mesa IR to NIR */
>     if (shader_prog) {
>        nir = glsl_to_nir(shader_prog, stage, options);
> -      nir_lower_outputs_to_temporaries(nir);
> +      nir_lower_io_to_temporaries(nir);
>     } else {
>        nir = prog_to_nir(prog, options);
>        OPT_V(nir_convert_to_ssa); /* turn registers into SSA */
> --
> 2.5.5
>
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