[Mesa-dev] [PATCH 13/16] glsl: export accessor for builtin-uniform descriptors

Jason Ekstrand jason at jlekstrand.net
Fri Apr 1 18:04:06 UTC 2016


On Sat, Mar 26, 2016 at 2:02 PM, Rob Clark <robdclark at gmail.com> wrote:

> From: Rob Clark <robclark at freedesktop.org>
>
> We'll need this for a nir pass to lower builtin-uniform access.
>
> Signed-off-by: Rob Clark <robclark at freedesktop.org>
> ---
>  src/compiler/glsl/builtin_variables.cpp | 24 +++++++++++++++---------
>  src/compiler/glsl/ir.h                  |  3 +++
>  2 files changed, 18 insertions(+), 9 deletions(-)
>
> diff --git a/src/compiler/glsl/builtin_variables.cpp
> b/src/compiler/glsl/builtin_variables.cpp
> index 4e2de37..994a122 100644
> --- a/src/compiler/glsl/builtin_variables.cpp
> +++ b/src/compiler/glsl/builtin_variables.cpp
> @@ -524,23 +524,29 @@ builtin_variable_generator::add_variable(const char
> *name,
>     return var;
>  }
>
> -
> -ir_variable *
> -builtin_variable_generator::add_uniform(const glsl_type *type,
> -                                        const char *name)
> +extern "C" {
> +const struct gl_builtin_uniform_desc *
> +_mesa_glsl_get_builtin_uniform_desc(const char *name)
>  {
> -   ir_variable *const uni = add_variable(name, type, ir_var_uniform, -1);
> -
>     unsigned i;
>

You can pull this inside the loop now.  Otherwise, looks good.

Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>


>     for (i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) {
>        if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) {
> -        break;
> +         return &_mesa_builtin_uniform_desc[i];
>        }
>     }
> +   return NULL;
> +}
> +}
> +
> +ir_variable *
> +builtin_variable_generator::add_uniform(const glsl_type *type,
> +                                        const char *name)
> +{
> +   ir_variable *const uni = add_variable(name, type, ir_var_uniform, -1);
>
> -   assert(_mesa_builtin_uniform_desc[i].name != NULL);
>     const struct gl_builtin_uniform_desc* const statevar =
> -      &_mesa_builtin_uniform_desc[i];
> +      _mesa_glsl_get_builtin_uniform_desc(name);
> +   assert(statevar != NULL);
>
>     const unsigned array_count = type->is_array() ? type->length : 1;
>
> diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
> index b74d68a..4c27f1c 100644
> --- a/src/compiler/glsl/ir.h
> +++ b/src/compiler/glsl/ir.h
> @@ -2608,6 +2608,9 @@ extern void _mesa_print_ir(FILE *f, struct exec_list
> *instructions,
>  extern void
>  fprint_ir(FILE *f, const void *instruction);
>
> +extern const struct gl_builtin_uniform_desc *
> +_mesa_glsl_get_builtin_uniform_desc(const char *name);
> +
>  #ifdef __cplusplus
>  } /* extern "C" */
>  #endif
> --
> 2.5.5
>
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