[Mesa-dev] [PATCH 7/7] glsl: rename var and simplify if
Timothy Arceri
timothy.arceri at collabora.com
Sat Apr 2 04:03:58 UTC 2016
is_ubo_var is true for both UBOs and SSBOs
---
src/compiler/glsl/link_uniforms.cpp | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index c84bb2f..3728d7d 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -282,7 +282,7 @@ public:
: num_active_uniforms(0), num_hidden_uniforms(0), num_values(0),
num_shader_samplers(0), num_shader_images(0),
num_shader_uniform_components(0), num_shader_subroutines(0),
- is_ubo_var(false), is_shader_storage(false), map(map),
+ is_buffer_block(false), is_shader_storage(false), map(map),
hidden_map(hidden_map)
{
/* empty */
@@ -299,7 +299,7 @@ public:
void process(ir_variable *var)
{
this->current_var = var;
- this->is_ubo_var = var->is_in_buffer_block();
+ this->is_buffer_block = var->is_in_buffer_block();
this->is_shader_storage = var->is_in_shader_storage_block();
if (var->is_interface_instance())
program_resource_visitor::process(var->get_interface_type(),
@@ -340,7 +340,7 @@ public:
*/
unsigned num_shader_subroutines;
- bool is_ubo_var;
+ bool is_buffer_block;
bool is_shader_storage;
struct string_to_uint_map *map;
@@ -380,7 +380,7 @@ private:
* Note that samplers do not count against this limit because they
* don't use any storage on current hardware.
*/
- if (!is_ubo_var && !is_shader_storage)
+ if (!is_buffer_block)
this->num_shader_uniform_components += values;
}
--
2.5.5
More information about the mesa-dev
mailing list