[Mesa-dev] [PATCH 1/2] glsl: Exclude ir_var_hidden variables from the program resource list.
Kenneth Graunke
kenneth at whitecape.org
Sat Apr 2 04:17:10 UTC 2016
We occasionally generate variables internally that we want to exclude
from the program resource list, as applications won't be expecting them
to be present.
The next patch will make use of this.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/linker.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 510a22e..cd096ba 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3525,7 +3525,7 @@ add_interface_variables(struct gl_shader_program *shProg,
ir_variable *var = node->as_variable();
uint8_t mask = 0;
- if (!var)
+ if (!var || var->data.how_declared == ir_var_hidden)
continue;
switch (var->data.mode) {
--
2.7.4
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