[Mesa-dev] [PATCH 00/11] update swr rasterizer

Brian Paul brianp at vmware.com
Sat Apr 2 14:15:33 UTC 2016

On 04/01/2016 06:22 PM, Tim Rowley wrote:
> More development of the swr rasterizer.
> Tim Rowley (11):
>    swr: [rasterizer] Misc fixes identified by static code analysis
>    swr: [rasterizer core] Affinitize thread scratch space to numa node of
>      worker
>    swr: [rasterizer common] win32 build fixups
>    swr: [rasterizer core] Quantize depth to depth buffer precision prior
>      to depth test/write. Fixes z-fighting issues.
>    swr: [rasterizer] Ensure correct alignment of stack variables used as
>      vectors
>    swr: [rasterizer core] Replace all naked OSALIGN macro uses with
>    swr: [rasterizer] Avoid segv in thread creation on machines with
>      non-consecutive NUMA topology.
>    swr: [rasterizer core] Add experimental support for hyper-threaded
>      front-end
>    swr: [rasterizer core] Put DRAW_CONTEXT on a diet
>    swr: [rasterizer] Put in rudimentary garbage collection for the global
>      arena allocator
>    swr: [rasterizer core] warning cleanup

I don't know if one of your coworkers will be reviewing these patches.
If not, Acked-by: Brian Paul <brianp at vmware.com>

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