[Mesa-dev] [PATCH 03/14] mesa/st: Set _NumSamples in update_framebuffer_state()

Edward O'Callaghan eocallaghan at alterapraxis.com
Sun Apr 3 02:54:51 UTC 2016


Using PIPE_FORMAT_NONE to indicate what MSAA modes are supported
with a framebuffer using no attachment.

V.2:
 Rewrite MSAA mode loop to be more general.
V.3:
 Move comment to right place after loop was rewritten.

Signed-off-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
---
 src/mesa/state_tracker/st_atom_framebuffer.c | 52 ++++++++++++++++++++++++++++
 1 file changed, 52 insertions(+)

diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
index ae883a2..c7c4ab2 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -64,6 +64,47 @@ update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
    framebuffer->height = MIN2(framebuffer->height, surface->height);
 }
 
+/**
+ * Round up the requested multisample count to the next supported sample size.
+ */
+static unsigned
+framebuffer_quantize_num_samples(struct st_context *st, unsigned num_samples)
+{
+   struct pipe_context *pipe = st->pipe;
+   struct pipe_screen *screen = pipe->screen;
+   int quantized_samples = 0;
+   bool msaa_mode_supported;
+   unsigned msaa_mode;
+
+   if (!num_samples)
+      return 0;
+
+   assert(screen);
+
+   /* Assumes the highest supported MSAA is a power of 2 */
+   msaa_mode = util_next_power_of_two(st->ctx->Const.MaxFramebufferSamples);
+   assert(!(num_samples > msaa_mode)); /* be safe from infinite loops */
+
+   /**
+    * Check if the MSAA mode that is higher than the requested
+    * num_samples is supported, and if so returning it.
+    */
+   for (; msaa_mode >= num_samples; msaa_mode = msaa_mode/2) {
+      /**
+       * For ARB_framebuffer_no_attachment, A format of
+       * PIPE_FORMAT_NONE implies what number of samples is
+       * supported for a framebuffer with no attachment. Thus the
+       * drivers callback must be adjusted for this.
+       */
+      msaa_mode_supported = screen->is_format_supported(screen,
+                                  PIPE_FORMAT_NONE, PIPE_TEXTURE_2D,
+                                  msaa_mode, PIPE_BIND_RENDER_TARGET);
+      if (msaa_mode_supported)
+         quantized_samples = msaa_mode;
+   }
+
+   return quantized_samples;
+}
 
 /**
  * Update framebuffer state (color, depth, stencil, etc. buffers)
@@ -82,6 +123,17 @@ update_framebuffer_state( struct st_context *st )
    framebuffer->width  = UINT_MAX;
    framebuffer->height = UINT_MAX;
 
+   /**
+    * Quantize the derived default number of samples:
+    *
+    * A query to the driver of supported MSAA values the
+    * hardware supports is done as to legalize the number
+    * of application requested samples, NumSamples.
+    * See commit eb9cf3c for more information.
+    */
+   fb->DefaultGeometry._NumSamples =
+      framebuffer_quantize_num_samples(st, fb->DefaultGeometry.NumSamples);
+
    /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
 
    /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
-- 
2.5.5



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