[Mesa-dev] [PATCH 4/6] gallium: add way for drivers to create fences without flushing

Roland Scheidegger sroland at vmware.com
Sun Apr 3 23:44:01 UTC 2016


Am 03.04.2016 um 02:31 schrieb Rob Clark:
> On Sat, Apr 2, 2016 at 7:55 PM, Roland Scheidegger <sroland at vmware.com> wrote:
>> I don't really have anything against the new interface (though don't
>> really feel qualified for a proper review), but it is indeed the
>> existence of the two interfaces living in parallel seemingly doing
>> mostly the same which bothers me. To make things worse, the per context
>> fence_finish is even called the same, with all the same parameters,
>> which looks like a disaster waiting to happen (you could probably use
>> the wrong one and it might just work on a lucky day...).
> 
> I guess the compiler should at least tell you if you are passing a
> pipe_screen* vs pipe_context*?
True enough. Nevertheless I think the potential for confusion is there.

> 
> But no issues to rename it to be even more explicit if that is preferred.
> 
>> Maybe you could
>> at least rename it to fence_flush_finish or something.
>> But ideally I think indeed if you could rip out the old interface and
>> replace with the new one that would solve my issues with this. Ideally
>> it should be straightforward to do so...
> 
> If no one objects, I'd like to rip out the old interface.  Maybe not
> all in one patchset.. I'm not a huge fan of flag-days if they are
> avoidable, but I don't mind working on follow up patches to change the
> other drivers and state trackers.  I don't have hw to test everything
> but if I can count on others to eventually test things, and then in
> the end push the removal of the old interface, that seems like a sane
> plan to me.  But I'd rather not block the native-fence-fd support on
> that.
Yes, ripping out the old interface sounds like a great idea - I don't
mind if the new fence_finish function has the same name as the old one,
provided you're going to eliminate the old one shortly.

Roland

> 
>> FWIW some documentation int the gallium docs section wouldn't hurt
>> neither (yes it's not like the existing one has much there...).
> 
> agreed, and the follow-on patches probably need a bit of docs too..  I
> don't mind adding that.  I have a bit of work to-do still on
> kernel/libdrm_freedreno/freedreno to get the native-fence-fd stuff
> completely wired up, so I expect at least one or two more iterations
> of the patchset, (although I think barring any bugs that turn up, the
> egl and dri bits should be more or less complete).  I'll add some more
> docs for the gallium bits before I send the next round.
> 
> BR,
> -R
> 
>>
>> Roland
>>
>>
>> Am 02.04.2016 um 05:01 schrieb Rob Clark:
>>> I did toy with the idea of adding a
>>> DONT_REALLY_FLUSH_JUST_CREATE_A_FENCE flag to existing pctx->flush()..
>>> I'm not really sure I could call that better.  And either way, we want
>>> the ctx ptr in fence_finish(), otherwise we are hiding the ctx ptr
>>> internally in the driver's pipe_fence struct so that it can
>>> potentially flush in screen->fence_finish() (and that doesn't make the
>>> threading explicit.. when the fence_finish() is associated w/ the ctx
>>> it is clear that it might have to do ctx related stuff).
>>>
>>> I'm open to better suggestions if anyone has a better idea.  But right
>>> now this, plus maybe eventually ripping out the old way, seems like
>>> the best plan.
>>>
>>> BR,
>>> -R
>>>
>>> On Fri, Apr 1, 2016 at 8:03 PM, Roland Scheidegger <sroland at vmware.com> wrote:
>>>> I'll admit I'm not an expert on this but I got a bad feeling on it.
>>>> Do you really need another per-context fence_finish function?
>>>> This looks to me like rather than improving the existing api, it throws
>>>> another one at the same problem, which is to be sort of used in parallel
>>>> making things confusing as hell.
>>>>
>>>> Roland
>>>>
>>>> Am 01.04.2016 um 22:29 schrieb Rob Clark:
>>>>> From: Rob Clark <robclark at freedesktop.org>
>>>>>
>>>>> Since current thing is kinda horrible for tilers.  And that issue will
>>>>> be even worse with EGL_ANDROID_native_fence_sync.
>>>>>
>>>>> Not wired up yet for gl syncobj, which can come later.  For now we just
>>>>> need this with EGL.
>>>>>
>>>>> Signed-off-by: Rob Clark <robclark at freedesktop.org>
>>>>> ---
>>>>>  src/gallium/include/pipe/p_context.h  | 24 ++++++++++++++++++++++++
>>>>>  src/gallium/state_trackers/dri/dri2.c | 29 ++++++++++++++++++++---------
>>>>>  2 files changed, 44 insertions(+), 9 deletions(-)
>>>>>
>>>>> diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
>>>>> index 1c97e82..02a946b 100644
>>>>> --- a/src/gallium/include/pipe/p_context.h
>>>>> +++ b/src/gallium/include/pipe/p_context.h
>>>>> @@ -457,6 +457,30 @@ struct pipe_context {
>>>>>                   unsigned flags);
>>>>>
>>>>>     /**
>>>>> +    * Create a fence without necessarily flushing rendering.  Note
>>>>> +    * that if the driver implements this, it must also implement
>>>>> +    * ctx->fence_finish() which will be used instead of
>>>>> +    * screen->fence_finish() to give the driver an opportunity to
>>>>> +    * flush.
>>>>> +    *
>>>>> +    * This allows drivers, in particular tilers, to defer flush
>>>>> +    * until someone actually wants to wait on a fence.
>>>>> +    *
>>>>> +    * \param fence  if not NULL, an old fence to unref and transfer a
>>>>> +    *    new fence reference to
>>>>> +    */
>>>>> +   void (*create_fence)(struct pipe_context *pipe,
>>>>> +                        struct pipe_fence_handle **fence);
>>>>> +
>>>>> +   /**
>>>>> +    * Wait for the fence to finish.
>>>>> +    * \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
>>>>> +    */
>>>>> +   boolean (*fence_finish)(struct pipe_context *pipe,
>>>>> +                           struct pipe_fence_handle *fence,
>>>>> +                           uint64_t timeout);
>>>>> +
>>>>> +   /**
>>>>>      * Create a view on a texture to be used by a shader stage.
>>>>>      */
>>>>>     struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
>>>>> diff --git a/src/gallium/state_trackers/dri/dri2.c b/src/gallium/state_trackers/dri/dri2.c
>>>>> index fb0a180..b66d885 100644
>>>>> --- a/src/gallium/state_trackers/dri/dri2.c
>>>>> +++ b/src/gallium/state_trackers/dri/dri2.c
>>>>> @@ -1320,7 +1320,12 @@ dri2_create_fence(__DRIcontext *_ctx)
>>>>>     if (!fence)
>>>>>        return NULL;
>>>>>
>>>>> -   ctx->flush(ctx, &fence->pipe_fence, 0);
>>>>> +   if (ctx->create_fence) {
>>>>> +      debug_assert(ctx->fence_finish);
>>>>> +      ctx->create_fence(ctx, &fence->pipe_fence);
>>>>> +   } else {
>>>>> +      ctx->flush(ctx, &fence->pipe_fence, 0);
>>>>> +   }
>>>>>
>>>>>     if (!fence->pipe_fence) {
>>>>>        FREE(fence);
>>>>> @@ -1376,27 +1381,33 @@ static GLboolean
>>>>>  dri2_client_wait_sync(__DRIcontext *_ctx, void *_fence, unsigned flags,
>>>>>                        uint64_t timeout)
>>>>>  {
>>>>> +   struct pipe_context *ctx = dri_context(_ctx)->st->pipe;
>>>>>     struct dri2_fence *fence = (struct dri2_fence*)_fence;
>>>>>     struct dri_screen *driscreen = fence->driscreen;
>>>>>     struct pipe_screen *screen = driscreen->base.screen;
>>>>> +   struct pipe_fence_handle *pipe_fence = NULL;
>>>>>
>>>>> -   /* No need to flush. The context was flushed when the fence was created. */
>>>>> +   /* No need to flush. The context was flushed when the fence was created,
>>>>> +    * or the ctx implements ctx->fence_finish() which will take care of
>>>>> +    * flushing if required
>>>>> +    */
>>>>>
>>>>>     if (fence->pipe_fence)
>>>>> -      return screen->fence_finish(screen, fence->pipe_fence, timeout);
>>>>> +      pipe_fence = fence->pipe_fence;
>>>>>     else if (fence->cl_event) {
>>>>> -      struct pipe_fence_handle *pipe_fence =
>>>>> -         driscreen->opencl_dri_event_get_fence(fence->cl_event);
>>>>> -
>>>>> -      if (pipe_fence)
>>>>> -         return screen->fence_finish(screen, pipe_fence, timeout);
>>>>> -      else
>>>>> +      pipe_fence = driscreen->opencl_dri_event_get_fence(fence->cl_event);
>>>>> +      if (!pipe_fence)
>>>>>           return driscreen->opencl_dri_event_wait(fence->cl_event, timeout);
>>>>>     }
>>>>>     else {
>>>>>        assert(0);
>>>>>        return false;
>>>>>     }
>>>>> +
>>>>> +   if (ctx->fence_finish)
>>>>> +      return ctx->fence_finish(ctx, pipe_fence, timeout);
>>>>> +
>>>>> +   return screen->fence_finish(screen, pipe_fence, timeout);
>>>>>  }
>>>>>
>>>>>  static void
>>>>>
>>>>
>>



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