[Mesa-dev] [PATCH 06/12] glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v2)
Dave Airlie
airlied at gmail.com
Mon Apr 4 02:15:32 UTC 2016
From: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
This will come in handy when we want to lower gl_CullDistance into
gl_CullDistanceMESA.
[airlied: drop separate APIs for clip/cull - just use single API
to call both passes.]
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
---
src/compiler/glsl/ir_optimization.h | 3 +-
src/compiler/glsl/linker.cpp | 2 +-
src/compiler/glsl/lower_distance.cpp | 257 +++++++++++++++++++----------------
3 files changed, 144 insertions(+), 118 deletions(-)
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index f9599a3..6df29e6 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -117,7 +117,8 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
bool lower_temp, bool lower_uniform);
bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
bool lower_const_arrays_to_uniforms(exec_list *instructions);
-bool lower_clip_distance(gl_shader *shader);
+bool lower_combined_clip_cull_distance(gl_shader *shader,
+ unsigned clipDistanceArraySize);
void lower_output_reads(unsigned stage, exec_list *instructions);
bool lower_packing_builtins(exec_list *instructions, int op_mask);
void lower_shared_reference(struct gl_shader *shader, unsigned *shared_size);
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 3469ed6..9acf253 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4514,7 +4514,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) {
- lower_clip_distance(prog->_LinkedShaders[i]);
+ lower_combined_clip_cull_distance(prog->_LinkedShaders[i], 0);
}
if (ctx->Const.LowerTessLevel) {
diff --git a/src/compiler/glsl/lower_distance.cpp b/src/compiler/glsl/lower_distance.cpp
index 5d9468d..b6936f2 100644
--- a/src/compiler/glsl/lower_distance.cpp
+++ b/src/compiler/glsl/lower_distance.cpp
@@ -22,17 +22,20 @@
*/
/**
- * \file lower_clip_distance.cpp
+ * \file lower_distance.cpp
*
* This pass accounts for the difference between the way
- * gl_ClipDistance is declared in standard GLSL (as an array of
- * floats), and the way it is frequently implemented in hardware (as
- * a pair of vec4s, with four clip distances packed into each).
+ * gl_ClipDistance or gl_CullDistance is declared in standard GLSL
+ * (as an array of floats), and the way it is frequently implemented
+ * in hardware (as a pair of vec4s, with four clip or cull distances
+ * packed into each).
*
- * The declaration of gl_ClipDistance is replaced with a declaration
- * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
- * translated to refer to gl_ClipDistanceMESA with the appropriate
- * swizzling of array indices. For instance:
+ * The declaration of gl_ClipDistance or gl_CullDistance is replaced
+ * with a declaration of gl_ClipDistanceMESA or gl_CullDistanceMESA
+ * respectively, and any references to the original gl_ClipDistance
+ * or gl_CullDistance are translated to refer to gl_ClipDistanceMESA
+ * or gl_CullDistanceMESA with the appropriate swizzling of array
+ * indices. For instance:
*
* gl_ClipDistance[i]
*
@@ -40,11 +43,12 @@
*
* gl_ClipDistanceMESA[i>>2][i&3]
*
- * Since some hardware may not internally represent gl_ClipDistance as a pair
- * of vec4's, this lowering pass is optional. To enable it, set the
- * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true.
+ * Since some hardware may not internally represent these arrays as a
+ * pair of vec4's, this lowering pass is optional. To enable it, set
+ * the LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true.
*/
+#include <string>
#include "glsl_symbol_table.h"
#include "ir_rvalue_visitor.h"
#include "ir.h"
@@ -52,19 +56,21 @@
namespace {
-class lower_clip_distance_visitor : public ir_rvalue_visitor {
+class lower_distance_visitor : public ir_rvalue_visitor {
public:
- explicit lower_clip_distance_visitor(gl_shader_stage shader_stage)
- : progress(false), old_clip_distance_out_var(NULL),
- old_clip_distance_in_var(NULL), new_clip_distance_out_var(NULL),
- new_clip_distance_in_var(NULL), shader_stage(shader_stage)
+ explicit lower_distance_visitor(gl_shader_stage shader_stage,
+ std::string in_name, std::string out_name, uint8_t offset)
+ : progress(false), old_distance_out_var(NULL),
+ old_distance_in_var(NULL), new_distance_out_var(NULL),
+ new_distance_in_var(NULL), shader_stage(shader_stage),
+ in_name(in_name), out_name(out_name), offset(offset)
{
}
virtual ir_visitor_status visit(ir_variable *);
void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
- bool is_clip_distance_vec8(ir_rvalue *ir);
- ir_rvalue *lower_clip_distance_vec8(ir_rvalue *ir);
+ bool is_distance_vec8(ir_rvalue *ir);
+ ir_rvalue *lower_distance_vec8(ir_rvalue *ir);
virtual ir_visitor_status visit_leave(ir_assignment *);
void visit_new_assignment(ir_assignment *ir);
virtual ir_visitor_status visit_leave(ir_call *);
@@ -76,7 +82,7 @@ public:
bool progress;
/**
- * Pointer to the declaration of gl_ClipDistance, if found.
+ * Pointer to the declaration of ou arrays, if found.
*
* Note:
*
@@ -84,50 +90,59 @@ public:
*
* - since gl_ClipDistance is available in tessellation control,
* tessellation evaluation and geometry shaders as both an input
- * and an output, it's possible for both old_clip_distance_out_var
- * and old_clip_distance_in_var to be non-null.
+ * and an output, it's possible for both old_distance_out_var
+ * and old_distance_in_var to be non-null.
*/
- ir_variable *old_clip_distance_out_var;
- ir_variable *old_clip_distance_in_var;
+ ir_variable *old_distance_out_var;
+ ir_variable *old_distance_in_var;
/**
- * Pointer to the newly-created gl_ClipDistanceMESA variable.
+ * Pointer to the newly-created variable.
*/
- ir_variable *new_clip_distance_out_var;
- ir_variable *new_clip_distance_in_var;
+ ir_variable *new_distance_out_var;
+ ir_variable *new_distance_in_var;
/**
* Type of shader we are compiling (e.g. MESA_SHADER_VERTEX)
*/
const gl_shader_stage shader_stage;
+
+ /**
+ * Identifier of the variables we manipulate
+ */
+
+ std::string in_name;
+ std::string out_name;
+
+ uint8_t offset;
};
} /* anonymous namespace */
/**
- * Replace any declaration of gl_ClipDistance as an array of floats with a
- * declaration of gl_ClipDistanceMESA as an array of vec4's.
+ * Replace any declaration of in_name as an array of floats with a
+ * declaration of out_name as an array of vec4's.
*/
ir_visitor_status
-lower_clip_distance_visitor::visit(ir_variable *ir)
+lower_distance_visitor::visit(ir_variable *ir)
{
ir_variable **old_var;
ir_variable **new_var;
- if (!ir->name || strcmp(ir->name, "gl_ClipDistance") != 0)
+ if (!ir->name || in_name.compare(ir->name) != 0)
return visit_continue;
assert (ir->type->is_array());
if (ir->data.mode == ir_var_shader_out) {
- if (this->old_clip_distance_out_var)
+ if (this->old_distance_out_var)
return visit_continue;
- old_var = &old_clip_distance_out_var;
- new_var = &new_clip_distance_out_var;
+ old_var = &old_distance_out_var;
+ new_var = &new_distance_out_var;
} else if (ir->data.mode == ir_var_shader_in) {
- if (this->old_clip_distance_in_var)
+ if (this->old_distance_in_var)
return visit_continue;
- old_var = &old_clip_distance_in_var;
- new_var = &new_clip_distance_in_var;
+ old_var = &old_distance_in_var;
+ new_var = &new_distance_in_var;
} else {
unreachable("not reached");
}
@@ -135,8 +150,8 @@ lower_clip_distance_visitor::visit(ir_variable *ir)
this->progress = true;
if (!ir->type->fields.array->is_array()) {
- /* gl_ClipDistance (used for vertex, tessellation evaluation and
- * geometry output, and fragment input).
+ /* gl_ClipDistance / gl_CullDistance (used for vertex, tessellation
+ * evaluation and geometry output, and fragment input).
*/
assert((ir->data.mode == ir_var_shader_in &&
this->shader_stage == MESA_SHADER_FRAGMENT) ||
@@ -147,21 +162,22 @@ lower_clip_distance_visitor::visit(ir_variable *ir)
*old_var = ir;
assert (ir->type->fields.array == glsl_type::float_type);
- unsigned new_size = (ir->type->array_size() + 3) / 4;
+ unsigned new_size = (ir->type->array_size() + offset + 3) / 4;
/* Clone the old var so that we inherit all of its properties */
*new_var = ir->clone(ralloc_parent(ir), NULL);
/* And change the properties that we need to change */
- (*new_var)->name = ralloc_strdup(*new_var, "gl_ClipDistanceMESA");
+ (*new_var)->name = ralloc_strdup(*new_var, out_name.c_str());
(*new_var)->type = glsl_type::get_array_instance(glsl_type::vec4_type,
new_size);
(*new_var)->data.max_array_access = ir->data.max_array_access / 4;
ir->replace_with(*new_var);
} else {
- /* 2D gl_ClipDistance (used for tessellation control, tessellation
- * evaluation and geometry input, and tessellation control output).
+ /* 2D gl_ClipDistance / gl_CullDistance (used for tessellation control,
+ * tessellation evaluation and geometry input, and tessellation control
+ * output).
*/
assert((ir->data.mode == ir_var_shader_in &&
(this->shader_stage == MESA_SHADER_GEOMETRY ||
@@ -170,13 +186,13 @@ lower_clip_distance_visitor::visit(ir_variable *ir)
*old_var = ir;
assert (ir->type->fields.array->fields.array == glsl_type::float_type);
- unsigned new_size = (ir->type->fields.array->array_size() + 3) / 4;
+ unsigned new_size = (ir->type->fields.array->array_size() + 3 + offset) / 4;
/* Clone the old var so that we inherit all of its properties */
*new_var = ir->clone(ralloc_parent(ir), NULL);
/* And change the properties that we need to change */
- (*new_var)->name = ralloc_strdup(*new_var, "gl_ClipDistanceMESA");
+ (*new_var)->name = ralloc_strdup(*new_var, out_name.c_str());
(*new_var)->type = glsl_type::get_array_instance(
glsl_type::get_array_instance(glsl_type::vec4_type,
new_size),
@@ -191,15 +207,15 @@ lower_clip_distance_visitor::visit(ir_variable *ir)
/**
- * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
+ * Create the necessary GLSL rvalues to index into out_name based
* on the rvalue previously used to index into gl_ClipDistance.
*
- * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
+ * \param array_index Selects one of the vec4's in out_name
* \param swizzle_index Selects a component within the vec4 selected by
* array_index.
*/
void
-lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
+lower_distance_visitor::create_indices(ir_rvalue *old_index,
ir_rvalue *&array_index,
ir_rvalue *&swizzle_index)
{
@@ -215,32 +231,32 @@ lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
ir_constant *old_index_constant = old_index->constant_expression_value();
if (old_index_constant) {
- /* gl_ClipDistance is being accessed via a constant index. Don't bother
- * creating expressions to calculate the lowered indices. Just create
- * constants.
+ /* gl_ClipDistance / gl_CullDistance is being accessed via a constant
+ * index. Don't bother creating expressions to calculate the lowered
+ * indices. Just create constants.
*/
int const_val = old_index_constant->get_int_component(0);
- array_index = new(ctx) ir_constant(const_val / 4);
- swizzle_index = new(ctx) ir_constant(const_val % 4);
+ array_index = new(ctx) ir_constant((const_val + offset) / 4);
+ swizzle_index = new(ctx) ir_constant((const_val + offset) % 4);
} else {
/* Create a variable to hold the value of old_index (so that we
* don't compute it twice).
*/
ir_variable *old_index_var = new(ctx) ir_variable(
- glsl_type::int_type, "clip_distance_index", ir_var_temporary);
+ glsl_type::int_type, "distance_index", ir_var_temporary);
this->base_ir->insert_before(old_index_var);
this->base_ir->insert_before(new(ctx) ir_assignment(
new(ctx) ir_dereference_variable(old_index_var), old_index));
- /* Create the expression clip_distance_index / 4. Do this as a bit
- * shift because that's likely to be more efficient.
+ /* Create the expression distance_index / 4. Do this as a bit shift
+ * because that's likely to be more efficient.
*/
array_index = new(ctx) ir_expression(
ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var),
new(ctx) ir_constant(2));
- /* Create the expression clip_distance_index % 4. Do this as a bitwise
- * AND because that's likely to be more efficient.
+ /* Create the expression distance_index % 4. Do this as a bitwise AND
+ * because that's likely to be more efficient.
*/
swizzle_index = new(ctx) ir_expression(
ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var),
@@ -258,12 +274,12 @@ lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
* - gl_ClipDistance[i] (if gl_ClipDistance is 2D)
*/
bool
-lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
+lower_distance_visitor::is_distance_vec8(ir_rvalue *ir)
{
- /* Note that geometry shaders contain gl_ClipDistance both as an input
- * (which is a 2D array) and an output (which is a 1D array), so it's
- * possible for both this->old_clip_distance_out_var and
- * this->old_clip_distance_in_var to be non-NULL in the same shader.
+ /* Note that geometry shaders contain in_name
+ * both as an input (which is a 2D array) and an output (which is a 1D
+ * array), so it's possible for both this->old_distance_out_var and
+ * this->old_distance_in_var to be non-NULL in the same shader.
*/
if (!ir->type->is_array())
@@ -271,17 +287,17 @@ lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
if (ir->type->fields.array != glsl_type::float_type)
return false;
- if (this->old_clip_distance_out_var) {
- if (ir->variable_referenced() == this->old_clip_distance_out_var)
+ if (this->old_distance_out_var) {
+ if (ir->variable_referenced() == this->old_distance_out_var)
return true;
}
- if (this->old_clip_distance_in_var) {
+ if (this->old_distance_in_var) {
assert(this->shader_stage == MESA_SHADER_TESS_CTRL ||
this->shader_stage == MESA_SHADER_TESS_EVAL ||
this->shader_stage == MESA_SHADER_GEOMETRY ||
this->shader_stage == MESA_SHADER_FRAGMENT);
- if (ir->variable_referenced() == this->old_clip_distance_in_var)
+ if (ir->variable_referenced() == this->old_distance_in_var)
return true;
}
return false;
@@ -289,7 +305,7 @@ lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
/**
- * If the given ir satisfies is_clip_distance_vec8(), return new ir
+ * If the given ir satisfies is_distance_vec8(), return new ir
* representing its lowered equivalent. That is, map:
*
* - gl_ClipDistance => gl_ClipDistanceMESA (if gl_ClipDistance is 1D)
@@ -298,7 +314,7 @@ lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
* Otherwise return NULL.
*/
ir_rvalue *
-lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir)
+lower_distance_visitor::lower_distance_vec8(ir_rvalue *ir)
{
if (!ir->type->is_array())
return NULL;
@@ -306,13 +322,13 @@ lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir)
return NULL;
ir_variable **new_var = NULL;
- if (this->old_clip_distance_out_var) {
- if (ir->variable_referenced() == this->old_clip_distance_out_var)
- new_var = &this->new_clip_distance_out_var;
+ if (this->old_distance_out_var) {
+ if (ir->variable_referenced() == this->old_distance_out_var)
+ new_var = &this->new_distance_out_var;
}
- if (this->old_clip_distance_in_var) {
- if (ir->variable_referenced() == this->old_clip_distance_in_var)
- new_var = &this->new_clip_distance_in_var;
+ if (this->old_distance_in_var) {
+ if (ir->variable_referenced() == this->old_distance_in_var)
+ new_var = &this->new_distance_in_var;
}
if (new_var == NULL)
return NULL;
@@ -331,7 +347,7 @@ lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir)
void
-lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
+lower_distance_visitor::handle_rvalue(ir_rvalue **rv)
{
if (*rv == NULL)
return;
@@ -340,12 +356,12 @@ lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
if (array_deref == NULL)
return;
- /* Replace any expression that indexes one of the floats in gl_ClipDistance
- * with an expression that indexes into one of the vec4's in
- * gl_ClipDistanceMESA and accesses the appropriate component.
+ /* Replace any expression that indexes one of the floats in in_name
+ * or in_name with an expression that indexes into one of the vec4's
+ * in out_name and accesses the appropriate component.
*/
ir_rvalue *lowered_vec8 =
- this->lower_clip_distance_vec8(array_deref->array);
+ this->lower_distance_vec8(array_deref->array);
if (lowered_vec8 != NULL) {
this->progress = true;
ir_rvalue *array_index;
@@ -366,7 +382,7 @@ lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
}
void
-lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
+lower_distance_visitor::fix_lhs(ir_assignment *ir)
{
if (ir->lhs->ir_type == ir_type_expression) {
void *mem_ctx = ralloc_parent(ir);
@@ -392,30 +408,30 @@ lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
}
/**
- * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as
+ * Replace any assignment having the 1D in_name (undereferenced) as
* its LHS or RHS with a sequence of assignments, one for each component of
* the array. Each of these assignments is lowered to refer to
- * gl_ClipDistanceMESA as appropriate.
+ * out_name as appropriate.
*
- * We need to do a similar replacement for 2D gl_ClipDistance, however since
+ * We need to do a similar replacement for 2D in_name, however since
* it's an input, the only case we need to address is where a 1D slice of it
* is the entire RHS of an assignment, e.g.:
*
* foo = gl_in[i].gl_ClipDistance
*/
ir_visitor_status
-lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
+lower_distance_visitor::visit_leave(ir_assignment *ir)
{
/* First invoke the base class visitor. This causes handle_rvalue() to be
* called on ir->rhs and ir->condition.
*/
ir_rvalue_visitor::visit_leave(ir);
- if (this->is_clip_distance_vec8(ir->lhs) ||
- this->is_clip_distance_vec8(ir->rhs)) {
- /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array
- * (or a 1D slice of a 2D gl_ClipDistance input array). Since we are
- * reshaping gl_ClipDistance from an array of floats to an array of
+ if (this->is_distance_vec8(ir->lhs) ||
+ this->is_distance_vec8(ir->rhs)) {
+ /* LHS or RHS of the assignment is the entire 1D in_name array
+ * (or a 1D slice of a 2D in_name input array). Since we are
+ * reshaping in_name from an array of floats to an array of
* vec4's, this isn't going to work as a bulk assignment anymore, so
* unroll it to element-by-element assignments and lower each of them.
*
@@ -474,7 +490,7 @@ lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
* it.
*/
void
-lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
+lower_distance_visitor::visit_new_assignment(ir_assignment *ir)
{
ir_instruction *old_base_ir = this->base_ir;
this->base_ir = ir;
@@ -484,20 +500,20 @@ lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
/**
- * If a 1D gl_ClipDistance variable appears as an argument in an ir_call
+ * If a 1D in_name variable appears as an argument in an ir_call
* expression, replace it with a temporary variable, and make sure the ir_call
* is preceded and/or followed by assignments that copy the contents of the
- * temporary variable to and/or from gl_ClipDistance. Each of these
- * assignments is then lowered to refer to gl_ClipDistanceMESA.
+ * temporary variable to and/or from in_name. Each of these
+ * assignments is then lowered to refer to out_name.
*
- * We need to do a similar replacement for 2D gl_ClipDistance, however since
+ * We need to do a similar replacement for 2D in_name, however since
* it's an input, the only case we need to address is where a 1D slice of it
* is passed as an "in" parameter to an ir_call, e.g.:
*
* foo(gl_in[i].gl_ClipDistance)
*/
ir_visitor_status
-lower_clip_distance_visitor::visit_leave(ir_call *ir)
+lower_distance_visitor::visit_leave(ir_call *ir)
{
void *ctx = ralloc_parent(ir);
@@ -513,41 +529,41 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
formal_param_node = formal_param_node->next;
actual_param_node = actual_param_node->next;
- if (this->is_clip_distance_vec8(actual_param)) {
- /* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D
- * slice of a 2D gl_ClipDistance array) to a function call. Since we
- * are reshaping gl_ClipDistance from an array of floats to an array
+ if (this->is_distance_vec8(actual_param)) {
+ /* User is trying to pass the whole 1D in_name array (or a 1D
+ * slice of a 2D in_name array) to a function call. Since we
+ * are reshaping in_name from an array of floats to an array
* of vec4's, this isn't going to work anymore, so use a temporary
* array instead.
*/
- ir_variable *temp_clip_distance = new(ctx) ir_variable(
- actual_param->type, "temp_clip_distance", ir_var_temporary);
- this->base_ir->insert_before(temp_clip_distance);
+ ir_variable *temp_distance = new(ctx) ir_variable(
+ actual_param->type, "temp_distance", ir_var_temporary);
+ this->base_ir->insert_before(temp_distance);
actual_param->replace_with(
- new(ctx) ir_dereference_variable(temp_clip_distance));
+ new(ctx) ir_dereference_variable(temp_distance));
if (formal_param->data.mode == ir_var_function_in
|| formal_param->data.mode == ir_var_function_inout) {
- /* Copy from gl_ClipDistance to the temporary before the call.
+ /* Copy from in_name to the temporary before the call.
* Since we are going to insert this copy before the current
* instruction, we need to visit it afterwards to make sure it
* gets lowered.
*/
ir_assignment *new_assignment = new(ctx) ir_assignment(
- new(ctx) ir_dereference_variable(temp_clip_distance),
+ new(ctx) ir_dereference_variable(temp_distance),
actual_param->clone(ctx, NULL));
this->base_ir->insert_before(new_assignment);
this->visit_new_assignment(new_assignment);
}
if (formal_param->data.mode == ir_var_function_out
|| formal_param->data.mode == ir_var_function_inout) {
- /* Copy from the temporary to gl_ClipDistance after the call.
+ /* Copy from the temporary to in_name after the call.
* Since visit_list_elements() has already decided which
* instruction it's going to visit next, we need to visit
* afterwards to make sure it gets lowered.
*/
ir_assignment *new_assignment = new(ctx) ir_assignment(
actual_param->clone(ctx, NULL),
- new(ctx) ir_dereference_variable(temp_clip_distance));
+ new(ctx) ir_dereference_variable(temp_distance));
this->base_ir->insert_after(new_assignment);
this->visit_new_assignment(new_assignment);
}
@@ -557,18 +573,27 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
return rvalue_visit(ir);
}
-
-bool
-lower_clip_distance(gl_shader *shader)
+bool lower_combined_clip_cull_distance(gl_shader *shader, unsigned ClipDistanceArraySize)
{
- lower_clip_distance_visitor v(shader->Stage);
+ lower_distance_visitor v(shader->Stage, "gl_ClipDistance",
+ "gl_ClipDistanceMESA", 0);
visit_list_elements(&v, shader->ir);
- if (v.new_clip_distance_out_var)
- shader->symbols->add_variable(v.new_clip_distance_out_var);
- if (v.new_clip_distance_in_var)
- shader->symbols->add_variable(v.new_clip_distance_in_var);
+ if (v.new_distance_out_var)
+ shader->symbols->add_variable(v.new_distance_out_var);
+ if (v.new_distance_in_var)
+ shader->symbols->add_variable(v.new_distance_in_var);
+
+ lower_distance_visitor v2(shader->Stage, "gl_CullDistance",
+ "gl_ClipDistanceMESA", (uint8_t)ClipDistanceArraySize);
+
+ visit_list_elements(&v2, shader->ir);
+
+ if (v2.new_distance_out_var)
+ shader->symbols->add_variable(v2.new_distance_out_var);
+ if (v2.new_distance_in_var)
+ shader->symbols->add_variable(v2.new_distance_in_var);
- return v.progress;
+ return v2.progress;
}
--
2.5.0
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