[Mesa-dev] [PATCH 1/4] i965: Move get_hw_prim_for_gl_prim to brw_util.c

Jason Ekstrand jason at jlekstrand.net
Mon Apr 4 22:50:59 UTC 2016


It's used by brw_compile_gs in brw_vec4_gs_visitor.cpp so it needs to be in
a file that's linked into libi965_compiler.la.
---
 src/mesa/drivers/dri/i965/brw_draw.c | 29 -----------------------------
 src/mesa/drivers/dri/i965/brw_util.c | 28 ++++++++++++++++++++++++++++
 2 files changed, 28 insertions(+), 29 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index c295d91..afa8a4e 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -54,23 +54,6 @@
 
 #define FILE_DEBUG_FLAG DEBUG_PRIMS
 
-static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
-   [GL_POINTS] =_3DPRIM_POINTLIST,
-   [GL_LINES] = _3DPRIM_LINELIST,
-   [GL_LINE_LOOP] = _3DPRIM_LINELOOP,
-   [GL_LINE_STRIP] = _3DPRIM_LINESTRIP,
-   [GL_TRIANGLES] = _3DPRIM_TRILIST,
-   [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
-   [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
-   [GL_QUADS] = _3DPRIM_QUADLIST,
-   [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
-   [GL_POLYGON] = _3DPRIM_POLYGON,
-   [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
-   [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
-   [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
-   [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
-};
-
 
 static const GLenum reduced_prim[GL_POLYGON+1] = {
    [GL_POINTS] = GL_POINTS,
@@ -85,18 +68,6 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
    [GL_POLYGON] = GL_TRIANGLES
 };
 
-uint32_t
-get_hw_prim_for_gl_prim(int mode)
-{
-   if (mode >= BRW_PRIM_OFFSET)
-      return mode - BRW_PRIM_OFFSET;
-   else {
-      assert(mode < ARRAY_SIZE(prim_to_hw_prim));
-      return prim_to_hw_prim[mode];
-   }
-}
-
-
 /* When the primitive changes, set a state bit and re-validate.  Not
  * the nicest and would rather deal with this by having all the
  * programs be immune to the active primitive (ie. cope with all
diff --git a/src/mesa/drivers/dri/i965/brw_util.c b/src/mesa/drivers/dri/i965/brw_util.c
index bf7f9c6..934b6b8 100644
--- a/src/mesa/drivers/dri/i965/brw_util.c
+++ b/src/mesa/drivers/dri/i965/brw_util.c
@@ -98,3 +98,31 @@ GLuint brw_translate_blend_factor( GLenum factor )
       unreachable("not reached");
    }
 }
+
+static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
+   [GL_POINTS] =_3DPRIM_POINTLIST,
+   [GL_LINES] = _3DPRIM_LINELIST,
+   [GL_LINE_LOOP] = _3DPRIM_LINELOOP,
+   [GL_LINE_STRIP] = _3DPRIM_LINESTRIP,
+   [GL_TRIANGLES] = _3DPRIM_TRILIST,
+   [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
+   [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
+   [GL_QUADS] = _3DPRIM_QUADLIST,
+   [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
+   [GL_POLYGON] = _3DPRIM_POLYGON,
+   [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
+   [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
+   [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
+   [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
+};
+
+uint32_t
+get_hw_prim_for_gl_prim(int mode)
+{
+   if (mode >= BRW_PRIM_OFFSET)
+      return mode - BRW_PRIM_OFFSET;
+   else {
+      assert(mode < ARRAY_SIZE(prim_to_hw_prim));
+      return prim_to_hw_prim[mode];
+   }
+}
-- 
2.5.0.400.gff86faf



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