[Mesa-dev] [PATCH 17/20] radeonsi: do not do two full flushes on every compute dispatch

Marek Olšák maraeo at gmail.com
Mon Apr 4 23:18:19 UTC 2016


On Sat, Apr 2, 2016 at 3:11 PM, Bas Nieuwenhuizen
<bas at basnieuwenhuizen.nl> wrote:
> Signed-off-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
> ---
>  src/gallium/drivers/radeonsi/si_compute.c | 17 ++---------------
>  src/gallium/drivers/radeonsi/si_state.c   |  6 ++++--
>  2 files changed, 6 insertions(+), 17 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
> index 6549396..8fe4fe7 100644
> --- a/src/gallium/drivers/radeonsi/si_compute.c
> +++ b/src/gallium/drivers/radeonsi/si_compute.c
> @@ -433,13 +433,8 @@ static void si_launch_grid(
>         if (!sctx->cs_shader_state.initialized)
>                 si_initialize_compute(sctx);
>
> -       sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
> -                        SI_CONTEXT_INV_GLOBAL_L2 |
> -                        SI_CONTEXT_INV_ICACHE |
> -                        SI_CONTEXT_INV_SMEM_L1 |
> -                        SI_CONTEXT_FLUSH_WITH_INV_L2 |
> -                        SI_CONTEXT_FLAG_COMPUTE;
> -       si_emit_cache_flush(sctx, NULL);
> +       if(sctx->b.flags)

"if (" please

> +               si_emit_cache_flush(sctx, NULL);
>
>         if (!si_switch_compute_shader(sctx, program, &program->shader, info->pc))
>                 return;
> @@ -466,14 +461,6 @@ static void si_launch_grid(
>                 si_setup_tgsi_grid(sctx, info);
>
>         si_emit_dispatch_packets(sctx, info);
> -
> -       sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
> -                        SI_CONTEXT_INV_VMEM_L1 |
> -                        SI_CONTEXT_INV_GLOBAL_L2 |
> -                        SI_CONTEXT_INV_ICACHE |
> -                        SI_CONTEXT_INV_SMEM_L1 |
> -                        SI_CONTEXT_FLAG_COMPUTE;
> -       si_emit_cache_flush(sctx, NULL);
>  }
>
>
> diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
> index 10d691a..95d2589 100644
> --- a/src/gallium/drivers/radeonsi/si_state.c
> +++ b/src/gallium/drivers/radeonsi/si_state.c
> @@ -3533,7 +3533,8 @@ static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
>
>         /* Subsequent commands must wait for all shader invocations to
>          * complete. */
> -       sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
> +       sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
> +                        SI_CONTEXT_CS_PARTIAL_FLUSH;
>
>         if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
>                 sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
> @@ -3543,7 +3544,8 @@ static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
>                      PIPE_BARRIER_SHADER_BUFFER |
>                      PIPE_BARRIER_TEXTURE |
>                      PIPE_BARRIER_IMAGE |
> -                    PIPE_BARRIER_STREAMOUT_BUFFER)) {
> +                    PIPE_BARRIER_STREAMOUT_BUFFER |
> +                    PIPE_BARRIER_GLOBAL_BUFFER)) {
>                 /* As far as I can tell, L1 contents are written back to L2
>                  * automatically at end of shader, but the contents of other
>                  * L1 caches might still be stale. */

Do we have a test that writes to a buffer via a PS and then read from
it via a CS? And the same with a CS followed by a VS.

I'm not sure if the hardware can execute compute and draw jobs in
parallel within one IB. (it can certainly do that with draw calls)

Marek


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