[Mesa-dev] [PATCH 07/12] glsl: Add arb_cull_distance support

Timothy Arceri timothy.arceri at collabora.com
Mon Apr 4 23:32:50 UTC 2016


On Mon, 2016-04-04 at 15:07 +0200, Tobias Klausmann wrote:
> 
> On 04.04.2016 04:48, Timothy Arceri wrote:
> > 
> > On Mon, 2016-04-04 at 12:15 +1000, Dave Airlie wrote:
> > > 
> > > From: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
> > > 
> > > Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.th
> > > m.de
> > > ---
> > >   src/compiler/glsl/ast_to_hir.cpp             |  14 +++
> > >   src/compiler/glsl/builtin_variables.cpp      |  11 ++-
> > >   src/compiler/glsl/glcpp/glcpp-parse.y        |   3 +
> > >   src/compiler/glsl/glsl_parser_extras.cpp     |   1 +
> > >   src/compiler/glsl/glsl_parser_extras.h       |   2 +
> > >   src/compiler/glsl/link_varyings.cpp          |  10 +++
> > >   src/compiler/glsl/link_varyings.h            |   1 +
> > >   src/compiler/glsl/linker.cpp                 | 122
> > > +++++++++++++++++++++------
> > >   src/compiler/glsl/standalone_scaffolding.cpp |   1 +
> > >   src/compiler/glsl/tests/varyings_test.cpp    |  27 ++++++
> > >   src/compiler/shader_enums.h                  |   4 +
> > >   11 files changed, 169 insertions(+), 27 deletions(-)
> > > 
> > > diff --git a/src/compiler/glsl/ast_to_hir.cpp
> > > b/src/compiler/glsl/ast_to_hir.cpp
> > > index 7c9be81..47db841 100644
> > > --- a/src/compiler/glsl/ast_to_hir.cpp
> > > +++ b/src/compiler/glsl/ast_to_hir.cpp
> > > @@ -1210,6 +1210,20 @@ check_builtin_array_max_size(const char
> > > *name,
> > > unsigned size,
> > >         _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array
> > > size
> > > cannot "
> > >                          "be larger than gl_MaxClipDistances
> > > (%u)",
> > >                          state->Const.MaxClipPlanes);
> > > +   } else if (strcmp("gl_CullDistance", name) == 0
> > > +              && size > state->Const.MaxClipPlanes) {
> > > +      /* From the ARB_cull_distance spec:
> > > +       *
> > > +       *   "The gl_CullDistance array is predeclared as unsized
> > > and
> > > +       *    must be sized by the shader either redeclaring it
> > > with
> > > +       *    a size or indexing it only with integral constant
> > > +       *    expressions. The size determines the number and set
> > > of
> > > +       *    enabled cull distances and can be at most
> > > +       *    gl_MaxCullDistances."
> > > +       */
> > > +      _mesa_glsl_error(&loc, state, "`gl_CullDistance' array
> > > size
> > > cannot "
> > > +                       "be larger than gl_MaxCullDistances
> > > (%u)",
> > > +                       state->Const.MaxClipPlanes);
> > >      }
> > >   }
> > >   
> > > diff --git a/src/compiler/glsl/builtin_variables.cpp
> > > b/src/compiler/glsl/builtin_variables.cpp
> > > index f31f9f6..8d049c8 100644
> > > --- a/src/compiler/glsl/builtin_variables.cpp
> > > +++ b/src/compiler/glsl/builtin_variables.cpp
> > > @@ -302,7 +302,7 @@ public:
> > >      const glsl_type *construct_interface_instance() const;
> > >   
> > >   private:
> > > -   glsl_struct_field fields[10];
> > > +   glsl_struct_field fields[11];
> > >      unsigned num_fields;
> > >   };
> > >   
> > > @@ -675,6 +675,11 @@
> > > builtin_variable_generator::generate_constants()
> > >         add_const("gl_MaxClipDistances", state-
> > > >Const.MaxClipPlanes);
> > >         add_const("gl_MaxVaryingComponents", state->ctx-
> > > > 
> > > > Const.MaxVarying * 4);
> > >      }
> > > +   if (state->is_version(450, 0) || state-
> > > >ARB_cull_distance_enable)
> > > {
> > > +      add_const("gl_MaxCullDistances", state-
> > > >Const.MaxClipPlanes);
> > > +      add_const("gl_MaxCombinedClipAndCullDistances",
> > > +                state->Const.MaxClipPlanes);
> > > +   }
> > >   
> > >      if (state->has_geometry_shader()) {
> > >         add_const("gl_MaxVertexOutputComponents",
> > > @@ -1246,6 +1251,10 @@
> > > builtin_variable_generator::generate_varyings()
> > >          add_varying(VARYING_SLOT_CLIP_DIST0, array(float_t, 0),
> > >                      "gl_ClipDistance");
> > >      }
> > > +   if (state->is_version(450, 0) || state-
> > > >ARB_cull_distance_enable)
> > > {
> > > +      add_varying(VARYING_SLOT_CULL_DIST0, array(float_t, 0),
> > > +                   "gl_CullDistance");
> > > +   }
> > >   
> > >      if (compatibility) {
> > >         add_varying(VARYING_SLOT_TEX0, array(vec4_t, 0),
> > > "gl_TexCoord");
> > > diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y
> > > b/src/compiler/glsl/glcpp/glcpp-parse.y
> > > index a48266c..e44f074 100644
> > > --- a/src/compiler/glsl/glcpp/glcpp-parse.y
> > > +++ b/src/compiler/glsl/glcpp/glcpp-parse.y
> > > @@ -2457,6 +2457,9 @@
> > > _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser,
> > > intmax_t versio
> > >   
> > >            if (extensions->ARB_shader_draw_parameters)
> > >               add_builtin_define(parser,
> > > "GL_ARB_shader_draw_parameters", 1);
> > > +
> > > +         if (extensions->ARB_cull_distance)
> > > +            add_builtin_define(parser, "GL_ARB_cull_distance",
> > > 1);
> > >         }
> > >      }
> > >   
> > > diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
> > > b/src/compiler/glsl/glsl_parser_extras.cpp
> > > index 76321aa..9b1d53f 100644
> > > --- a/src/compiler/glsl/glsl_parser_extras.cpp
> > > +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> > > @@ -569,6 +569,7 @@ static const _mesa_glsl_extension
> > > _mesa_glsl_supported_extensions[] = {
> > >      EXT(ARB_arrays_of_arrays,             true,  false,     ARB_
> > > array
> > > s_of_arrays),
> > >      EXT(ARB_compute_shader,               true,  false,     ARB_
> > > compu
> > > te_shader),
> > >      EXT(ARB_conservative_depth,           true,  false,     ARB_
> > > conse
> > > rvative_depth),
> > > +   EXT(ARB_cull_distance,                true,  false,     ARB_c
> > > ull_
> > > distance),
> > >      EXT(ARB_derivative_control,           true,  false,     ARB_
> > > deriv
> > > ative_control),
> > >      EXT(ARB_draw_buffers,                 true,  false,     dumm
> > > y_tru
> > > e),
> > >      EXT(ARB_draw_instanced,               true,  false,     ARB_
> > > draw_
> > > instanced),
> > > diff --git a/src/compiler/glsl/glsl_parser_extras.h
> > > b/src/compiler/glsl/glsl_parser_extras.h
> > > index c774fbe..85a8ebf 100644
> > > --- a/src/compiler/glsl/glsl_parser_extras.h
> > > +++ b/src/compiler/glsl/glsl_parser_extras.h
> > > @@ -518,6 +518,8 @@ struct _mesa_glsl_parse_state {
> > >      bool ARB_compute_shader_warn;
> > >      bool ARB_conservative_depth_enable;
> > >      bool ARB_conservative_depth_warn;
> > > +   bool ARB_cull_distance_enable;
> > > +   bool ARB_cull_distance_warn;
> > >      bool ARB_derivative_control_enable;
> > >      bool ARB_derivative_control_warn;
> > >      bool ARB_draw_buffers_enable;
> > > diff --git a/src/compiler/glsl/link_varyings.cpp
> > > b/src/compiler/glsl/link_varyings.cpp
> > > index 8e74981..d4cc68f 100644
> > > --- a/src/compiler/glsl/link_varyings.cpp
> > > +++ b/src/compiler/glsl/link_varyings.cpp
> > > @@ -573,6 +573,10 @@ tfeedback_decl::init(struct gl_context *ctx,
> > > const void *mem_ctx,
> > >          strcmp(this->var_name, "gl_ClipDistance") == 0) {
> > >         this->lowered_builtin_array_variable = clip_distance;
> > >      }
> > > +   if (ctx-
> > > > 
> > > > Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedCl
> > > > ipCul
> > > lDistance &&
> > > +       strcmp(this->var_name, "gl_CullDistance") == 0) {
> > > +      this->lowered_builtin_array_variable = cull_distance;
> > > +   }
> > >   
> > >      if (ctx->Const.LowerTessLevel &&
> > >          (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
> > > @@ -633,6 +637,9 @@ tfeedback_decl::assign_location(struct
> > > gl_context
> > > *ctx,
> > >         case clip_distance:
> > >            actual_array_size = prog->LastClipDistanceArraySize;
> > >            break;
> > > +      case cull_distance:
> > > +         actual_array_size = prog->LastCullDistanceArraySize;
> > > +         break;
> > >         case tess_level_outer:
> > >            actual_array_size = 4;
> > >            break;
> > > @@ -853,6 +860,9 @@
> > > tfeedback_decl::find_candidate(gl_shader_program
> > > *prog,
> > >      case clip_distance:
> > >         name = "gl_ClipDistanceMESA";
> > >         break;
> > > +   case cull_distance:
> > > +      name = "gl_CullDistanceMESA";
> > > +      break;
> > >      case tess_level_outer:
> > >         name = "gl_TessLevelOuterMESA";
> > >         break;
> > > diff --git a/src/compiler/glsl/link_varyings.h
> > > b/src/compiler/glsl/link_varyings.h
> > > index 543b80f..0ad4f74 100644
> > > --- a/src/compiler/glsl/link_varyings.h
> > > +++ b/src/compiler/glsl/link_varyings.h
> > > @@ -210,6 +210,7 @@ private:
> > >      enum {
> > >         none,
> > >         clip_distance,
> > > +      cull_distance,
> > >         tess_level_outer,
> > >         tess_level_inner,
> > >      } lowered_builtin_array_variable;
> > > diff --git a/src/compiler/glsl/linker.cpp
> > > b/src/compiler/glsl/linker.cpp
> > > index 9acf253..77142aa 100644
> > > --- a/src/compiler/glsl/linker.cpp
> > > +++ b/src/compiler/glsl/linker.cpp
> > > @@ -641,19 +641,25 @@
> > > link_invalidate_variable_locations(exec_list
> > > *ir)
> > >   
> > >   
> > >   /**
> > > - * Set clip_distance_array_size based on the given shader.
> > > + * Set clip_distance_array_size based and
> > > cull_distance_array_size
> > > on the given
> > > + * shader.
> > >    *
> > >    * Also check for errors based on incorrect usage of
> > > gl_ClipVertex
> > > and
> > > - * gl_ClipDistance.
> > > + * gl_ClipDistance and gl_CullDistance.
> > > + * Additionally test whether the arrays gl_ClipDistance and
> > > gl_CullDistance
> > > + * exceed the maximum size defined by
> > > gl_MaxCombinedClipAndCullDistances.
> > >    *
> > >    * Return false if an error was reported.
> > >    */
> > >   static void
> > > -analyze_clip_usage(struct gl_shader_program *prog,
> > > -                   struct gl_shader *shader,
> > > -                   GLuint *clip_distance_array_size)
> > > +analyze_clip_cull_usage(struct gl_shader_program *prog,
> > > +                        struct gl_shader *shader,
> > > +                        struct gl_context *ctx,
> > > +                        GLuint *clip_distance_array_size,
> > > +                        GLuint *cull_distance_array_size)
> > >   {
> > >      *clip_distance_array_size = 0;
> > > +   *cull_distance_array_size = 0;
> > >   
> > >      if (!prog->IsES && prog->Version >= 130) {
> > >         /* From section 7.1 (Vertex Shader Special Variables) of
> > > the
> > > @@ -667,22 +673,71 @@ analyze_clip_usage(struct gl_shader_program
> > > *prog,
> > >          */
> > >         find_assignment_visitor clip_vertex("gl_ClipVertex");
> > >         find_assignment_visitor clip_distance("gl_ClipDistance");
> > > +      find_assignment_visitor cull_distance("gl_CullDistance");
> > >   
> > >         clip_vertex.run(shader->ir);
> > >         clip_distance.run(shader->ir);
> > > +      cull_distance.run(shader->ir);
> > > +
> > > +      /* From the ARB_cull_distance spec:
> > > +       *
> > > +       * It is a compile-time or link-time error for the set of
> > > shaders forming
> > > +       * a program to statically read or write both
> > > gl_ClipVertex
> > > and either
> > > +       * gl_ClipDistance or gl_CullDistance.
> > > +       *
> > > +       * This does not apply to GLSL ES shaders, since GLSL ES
> > > defines neither
> > > +       * gl_ClipVertex, gl_ClipDistance or gl_CullDistance.
> > > +       */
> > >         if (clip_vertex.variable_found() &&
> > > clip_distance.variable_found()) {
> > >            linker_error(prog, "%s shader writes to both
> > > `gl_ClipVertex' "
> > >                         "and `gl_ClipDistance'\n",
> > >                         _mesa_shader_stage_to_string(shader-
> > > >Stage));
> > >            return;
> > >         }
> > > +      if (clip_vertex.variable_found() &&
> > > cull_distance.variable_found()) {
> > > +         linker_error(prog, "%s shader writes to both
> > > `gl_ClipVertex' "
> > > +                      "and `gl_CullDistance'\n",
> > > +                      _mesa_shader_stage_to_string(shader-
> > > >Stage));
> > > +         return;
> > > +      }
> > >   
> > >         if (clip_distance.variable_found()) {
> > >            ir_variable *clip_distance_var =
> > > -               shader->symbols->get_variable("gl_ClipDistance");
> > > -
> > > +                shader->symbols-
> > > >get_variable("gl_ClipDistance");
> > >            assert(clip_distance_var);
> > > -         *clip_distance_array_size = clip_distance_var->type-
> > > > 
> > > > length;
> > > +         if (clip_distance_var->type->was_unsized)
> > > +            *clip_distance_array_size =
> > > clip_distance.variable_found() ?
> > > +                                        clip_distance_var->type-
> > > > 
> > > > length :
> > > +                                        clip_distance_var->type-
> > > > 
> > > > length -1;
> > > +         else
> > > +            *clip_distance_array_size = clip_distance_var->type-
> > > > 
> > > > length;
> > > +      }
> > > +      if (cull_distance.variable_found()) {
> > > +         ir_variable *cull_distance_var =
> > > +                shader->symbols-
> > > >get_variable("gl_CullDistance");
> > > +        assert(cull_distance_var);
> > > +          if (cull_distance_var->type->was_unsized)
> > > +             *cull_distance_array_size =
> > > cull_distance.variable_found() ?
> > > +                                         cull_distance_var-
> > > >type-
> > > > 
> > > > length :
> > > +                                         cull_distance_var-
> > > >type-
> > > > 
> > > > length -1;
> > > +          else
> > > +              *cull_distance_array_size = cull_distance_var-
> > > >type-
> > > > 
> > > > length;
> > I think we need a few piglit test cases for
> > the gl_MaxCombinedClipAndCullDistance test below. The above code
> > makes
> > no sense.
> > 
> > We are inside an if cull_distance.variable_found()
> > 
> > Then we check for cull_distance_var->type->was_unsized
> > 
> > and if cull_distance.variable_found() we do:
> > 
> > *cull_distance_array_size = cull_distance_var->type->length;
> > 
> > So in otherwords we always just do
> > 
> > *cull_distance_array_size = cull_distance_var->type->length;
> > 
> > The was_unsized makes no difference same goes for the clip_distance
> > changes above. I don't think this is intended.
> > 
> It was intended back then to fix an off-by-one for the combined
> size, 
> but i can't remember the actual test i fixed with that (there are 5 
> additional piglit tests never got up-streamed for cull-distance,
> maybe 
> it was one of those i'll check when i got some time)

It looks like it was trying to fix the issues from our discussion last
year [1]. Since it now skips the original change you were trying to
make I can only asssume there are no piglit tests. I haven't check this
however.

[1] https://lists.freedesktop.org/archives/mesa-dev/2015-May/084992.htm
l

> 
> > 
> > > 
> > > +      }
> > > +      /* From the ARB_cull_distance spec:
> > > +       *
> > > +       * It is a compile-time or link-time error for the set of
> > > shaders forming
> > > +       * a program to have the sum of the sizes of the
> > > gl_ClipDistance and
> > > +       * gl_CullDistance arrays to be larger than
> > > +       * gl_MaxCombinedClipAndCullDistances.
> > > +       */
> > > +      if ((*clip_distance_array_size +
> > > *cull_distance_array_size) >
> > > +          ctx->Const.MaxClipPlanes) {
> > > +          linker_error(prog, "%s shader: the combined size of "
> > > +                       "'gl_ClipDistance' and 'gl_CullDistance'
> > > size
> > > cannot "
> > > +                       "be larger than "
> > > +                       "gl_MaxCombinedClipAndCullDistances
> > > (%u)",
> > > +                       _mesa_shader_stage_to_string(shader-
> > > >Stage),
> > > +                       ctx->Const.MaxClipPlanes);
> > >         }
> > >      }
> > >   }
> > > @@ -691,13 +746,15 @@ analyze_clip_usage(struct gl_shader_program
> > > *prog,
> > >   /**
> > >    * Verify that a vertex shader executable meets all semantic
> > > requirements.
> > >    *
> > > - * Also sets prog->Vert.ClipDistanceArraySize as a side effect.
> > > + * Also sets prog->Vert.ClipDistanceArraySize and
> > > + * prog->Vert.CullDistanceArraySize as a side effect.
> > >    *
> > >    * \param shader  Vertex shader executable to be verified
> > >    */
> > >   void
> > >   validate_vertex_shader_executable(struct gl_shader_program
> > > *prog,
> > > -				  struct gl_shader *shader)
> > > +                                  struct gl_shader *shader,
> > > +                                  struct gl_context *ctx)
> > >   {
> > >      if (shader == NULL)
> > >         return;
> > > @@ -744,17 +801,22 @@ validate_vertex_shader_executable(struct
> > > gl_shader_program *prog,
> > >         }
> > >      }
> > >   
> > > -   analyze_clip_usage(prog, shader, &prog-
> > > > 
> > > > Vert.ClipDistanceArraySize);
> > > +   analyze_clip_cull_usage(prog, shader, ctx,
> > > +                           &prog->Vert.ClipDistanceArraySize,
> > > +                           &prog->Vert.CullDistanceArraySize);
> > >   }
> > >   
> > >   void
> > >   validate_tess_eval_shader_executable(struct gl_shader_program
> > > *prog,
> > > -                                     struct gl_shader *shader)
> > > +                                     struct gl_shader *shader,
> > > +                                     struct gl_context *ctx)
> > >   {
> > >      if (shader == NULL)
> > >         return;
> > >   
> > > -   analyze_clip_usage(prog, shader, &prog-
> > > > 
> > > > TessEval.ClipDistanceArraySize);
> > > +   analyze_clip_cull_usage(prog, shader, ctx,
> > > +                           &prog-
> > > >TessEval.ClipDistanceArraySize,
> > > +                           &prog-
> > > >TessEval.CullDistanceArraySize);
> > >   }
> > >   
> > >   
> > > @@ -765,7 +827,7 @@ validate_tess_eval_shader_executable(struct
> > > gl_shader_program *prog,
> > >    */
> > >   void
> > >   validate_fragment_shader_executable(struct gl_shader_program
> > > *prog,
> > > -				    struct gl_shader *shader)
> > > +                                    struct gl_shader *shader)
> > >   {
> > >      if (shader == NULL)
> > >         return;
> > > @@ -785,14 +847,15 @@ validate_fragment_shader_executable(struct
> > > gl_shader_program *prog,
> > >   /**
> > >    * Verify that a geometry shader executable meets all semantic
> > > requirements
> > >    *
> > > - * Also sets prog->Geom.VerticesIn, and prog-
> > > > 
> > > > Geom.ClipDistanceArraySize as
> > > - * a side effect.
> > > + * Also sets prog->Geom.VerticesIn, and prog-
> > > > 
> > > > Geom.ClipDistanceArraySize and
> > > + * prog->Geom.CullDistanceArraySize as a side effect.
> > >    *
> > >    * \param shader Geometry shader executable to be verified
> > >    */
> > >   void
> > >   validate_geometry_shader_executable(struct gl_shader_program
> > > *prog,
> > > -				    struct gl_shader *shader)
> > > +                                    struct gl_shader *shader,
> > > +                                    struct gl_context *ctx)
> > >   {
> > >      if (shader == NULL)
> > >         return;
> > > @@ -800,7 +863,9 @@ validate_geometry_shader_executable(struct
> > > gl_shader_program *prog,
> > >      unsigned num_vertices = vertices_per_prim(prog-
> > > >Geom.InputType);
> > >      prog->Geom.VerticesIn = num_vertices;
> > >   
> > > -   analyze_clip_usage(prog, shader, &prog-
> > > > 
> > > > Geom.ClipDistanceArraySize);
> > > +   analyze_clip_cull_usage(prog, shader, ctx,
> > > +                           &prog->Geom.ClipDistanceArraySize,
> > > +                           &prog->Geom.CullDistanceArraySize);
> > >   }
> > >   
> > >   /**
> > > @@ -4385,16 +4450,16 @@ link_shaders(struct gl_context *ctx,
> > > struct
> > > gl_shader_program *prog)
> > >   
> > >            switch (stage) {
> > >            case MESA_SHADER_VERTEX:
> > > -            validate_vertex_shader_executable(prog, sh);
> > > +            validate_vertex_shader_executable(prog, sh, ctx);
> > >               break;
> > >            case MESA_SHADER_TESS_CTRL:
> > >               /* nothing to be done */
> > >               break;
> > >            case MESA_SHADER_TESS_EVAL:
> > > -            validate_tess_eval_shader_executable(prog, sh);
> > > +            validate_tess_eval_shader_executable(prog, sh, ctx);
> > >               break;
> > >            case MESA_SHADER_GEOMETRY:
> > > -            validate_geometry_shader_executable(prog, sh);
> > > +            validate_geometry_shader_executable(prog, sh, ctx);
> > >               break;
> > >            case MESA_SHADER_FRAGMENT:
> > >               validate_fragment_shader_executable(prog, sh);
> > > @@ -4410,14 +4475,19 @@ link_shaders(struct gl_context *ctx,
> > > struct
> > > gl_shader_program *prog)
> > >         }
> > >      }
> > >   
> > > -   if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
> > > +   if (num_shaders[MESA_SHADER_GEOMETRY] > 0) {
> > >         prog->LastClipDistanceArraySize = prog-
> > > > 
> > > > Geom.ClipDistanceArraySize;
> > > -   else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0)
> > > +      prog->LastCullDistanceArraySize = prog-
> > > > 
> > > > Geom.CullDistanceArraySize;
> > > +   } else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0) {
> > >         prog->LastClipDistanceArraySize = prog-
> > > > 
> > > > TessEval.ClipDistanceArraySize;
> > > -   else if (num_shaders[MESA_SHADER_VERTEX] > 0)
> > > +      prog->LastCullDistanceArraySize = prog-
> > > > 
> > > > TessEval.CullDistanceArraySize;
> > > +   } else if (num_shaders[MESA_SHADER_VERTEX] > 0) {
> > >         prog->LastClipDistanceArraySize = prog-
> > > > 
> > > > Vert.ClipDistanceArraySize;
> > > -   else
> > > +      prog->LastCullDistanceArraySize = prog-
> > > > 
> > > > Vert.CullDistanceArraySize;
> > > +   } else {
> > >         prog->LastClipDistanceArraySize = 0; /* Not used */
> > > +      prog->LastCullDistanceArraySize = 0; /* Not used */
> > > +   }
> > >   
> > >      /* Here begins the inter-stage linking phase.  Some initial
> > > validation is
> > >       * performed, then locations are assigned for uniforms,
> > > attributes, and
> > > @@ -4514,7 +4584,7 @@ link_shaders(struct gl_context *ctx, struct
> > > gl_shader_program *prog)
> > >   	 goto done;
> > >   
> > >         if (ctx-
> > > > 
> > > > Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) {
> > > -         lower_combined_clip_cull_distance(prog-
> > > >_LinkedShaders[i],
> > > 0);
> > > +         lower_combined_clip_cull_distance(prog-
> > > >_LinkedShaders[i],
> > > prog->LastClipDistanceArraySize);
> > >         }
> > >   
> > >         if (ctx->Const.LowerTessLevel) {
> > > diff --git a/src/compiler/glsl/standalone_scaffolding.cpp
> > > b/src/compiler/glsl/standalone_scaffolding.cpp
> > > index 49b4a26..17e255c 100644
> > > --- a/src/compiler/glsl/standalone_scaffolding.cpp
> > > +++ b/src/compiler/glsl/standalone_scaffolding.cpp
> > > @@ -156,6 +156,7 @@ void initialize_context_to_defaults(struct
> > > gl_context *ctx, gl_api api)
> > >      ctx->Extensions.ARB_texture_query_lod = true;
> > >      ctx->Extensions.ARB_uniform_buffer_object = true;
> > >      ctx->Extensions.ARB_viewport_array = true;
> > > +   ctx->Extensions.ARB_cull_distance = true;
> > >   
> > >      ctx->Extensions.OES_EGL_image_external = true;
> > >      ctx->Extensions.OES_standard_derivatives = true;
> > > diff --git a/src/compiler/glsl/tests/varyings_test.cpp
> > > b/src/compiler/glsl/tests/varyings_test.cpp
> > > index 9be5e83..936f495 100644
> > > --- a/src/compiler/glsl/tests/varyings_test.cpp
> > > +++ b/src/compiler/glsl/tests/varyings_test.cpp
> > > @@ -194,6 +194,33 @@ TEST_F(link_varyings, gl_ClipDistance)
> > >      EXPECT_TRUE(is_empty(consumer_interface_inputs));
> > >   }
> > >   
> > > +TEST_F(link_varyings, gl_CullDistance)
> > > +{
> > > +   const glsl_type *const array_8_of_float =
> > > +      glsl_type::get_array_instance(glsl_type::vec(1), 8);
> > > +
> > > +   ir_variable *const culldistance =
> > > +      new(mem_ctx) ir_variable(array_8_of_float,
> > > +                               "gl_CullDistance",
> > > +                               ir_var_shader_in);
> > > +
> > > +   culldistance->data.explicit_location = true;
> > > +   culldistance->data.location = VARYING_SLOT_CULL_DIST0;
> > > +   culldistance->data.explicit_index = 0;
> > > +
> > > +   ir.push_tail(culldistance);
> > > +
> > > +   ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
> > > +                                                    &ir,
> > > +                                                    consumer_inp
> > > uts,
> > > +                                                    consumer_int
> > > erfa
> > > ce_inputs,
> > > +                                                    junk));
> > > +
> > > +   EXPECT_EQ(culldistance, junk[VARYING_SLOT_CULL_DIST0]);
> > > +   EXPECT_TRUE(is_empty(consumer_inputs));
> > > +   EXPECT_TRUE(is_empty(consumer_interface_inputs));
> > > +}
> > > +
> > >   TEST_F(link_varyings, single_interface_input)
> > >   {
> > >      ir_variable *const v =
> > > diff --git a/src/compiler/shader_enums.h
> > > b/src/compiler/shader_enums.h
> > > index 07ae9ee..4dea879 100644
> > > --- a/src/compiler/shader_enums.h
> > > +++ b/src/compiler/shader_enums.h
> > > @@ -205,6 +205,8 @@ typedef enum
> > >      VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
> > >      VARYING_SLOT_CLIP_DIST0,
> > >      VARYING_SLOT_CLIP_DIST1,
> > > +   VARYING_SLOT_CULL_DIST0,
> > > +   VARYING_SLOT_CULL_DIST1,
> > >      VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
> > >      VARYING_SLOT_LAYER, /* Appears as VS or GS output */
> > >      VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
> > > @@ -282,6 +284,8 @@ const char
> > > *gl_varying_slot_name(gl_varying_slot
> > > slot);
> > >   #define VARYING_BIT_CLIP_VERTEX
> > > BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
> > >   #define VARYING_BIT_CLIP_DIST0
> > > BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
> > >   #define VARYING_BIT_CLIP_DIST1
> > > BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
> > > +#define VARYING_BIT_CULL_DIST0
> > > BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
> > > +#define VARYING_BIT_CULL_DIST1
> > > BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
> > >   #define VARYING_BIT_PRIMITIVE_ID
> > > BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
> > >   #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
> > >   #define VARYING_BIT_VIEWPORT
> > > BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
> > _______________________________________________
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> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> _______________________________________________
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