[Mesa-dev] [PATCH 2/4] i965/fs: Make the repclear shader support either a uniform or a flat input

Jordan Justen jordan.l.justen at intel.com
Tue Apr 5 06:04:01 UTC 2016


On 2016-04-04 15:51:13, Jason Ekstrand wrote:
> In the Vulkan driver we use a single flat input instead of a uniform
> because setting up push constants is more disruptive to the pipeline than
> setting up another vertex input.  This uses the number of uniforms as a key
> to keep it working for the GL driver.

How about "This uses the number of uniforms to distinguish the uniform
vs attribute methods."

> ---
>  src/mesa/drivers/dri/i965/brw_fs.cpp | 25 ++++++++++++++++++++-----
>  1 file changed, 20 insertions(+), 5 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index 1a6a229..b138c15 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -2787,10 +2787,23 @@ fs_visitor::emit_repclear_shader()
>     brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
>     int base_mrf = 1;
>     int color_mrf = base_mrf + 2;
> +   fs_inst *mov;
>  
> -   fs_inst *mov = bld.exec_all().group(4, 0)
> -                     .MOV(brw_message_reg(color_mrf),
> -                          fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F));
> +   if (uniforms > 0) {

On the vulkan branch, we have '== 1', and you do below as well. Should
we move both to '> 0'?

-Jordan

> +      mov = bld.exec_all().group(4, 0)
> +               .MOV(brw_message_reg(color_mrf),
> +                    fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F));
> +   } else {
> +      struct brw_reg reg =
> +         brw_reg(BRW_GENERAL_REGISTER_FILE,
> +                 2, 3, 0, 0, BRW_REGISTER_TYPE_F,
> +                 BRW_VERTICAL_STRIDE_8,
> +                 BRW_WIDTH_2,
> +                 BRW_HORIZONTAL_STRIDE_4, BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
> +
> +      mov = bld.exec_all().group(4, 0)
> +               .MOV(vec4(brw_message_reg(color_mrf)), fs_reg(reg));
> +   }
>  
>     fs_inst *write;
>     if (key->nr_color_regions == 1) {
> @@ -2819,8 +2832,10 @@ fs_visitor::emit_repclear_shader()
>     assign_curb_setup();
>  
>     /* Now that we have the uniform assigned, go ahead and force it to a vec4. */
> -   assert(mov->src[0].file == FIXED_GRF);
> -   mov->src[0] = brw_vec4_grf(mov->src[0].nr, 0);
> +   if (uniforms == 1) {
> +      assert(mov->src[0].file == FIXED_GRF);
> +      mov->src[0] = brw_vec4_grf(mov->src[0].nr, 0);
> +   }
>  }
>  
>  /**
> -- 
> 2.5.0.400.gff86faf
> 
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