[Mesa-dev] [PATCH 2/6] dri: extend fence extension to support native fd fences

Marek Olšák maraeo at gmail.com
Tue Apr 5 12:55:30 UTC 2016


On Mon, Apr 4, 2016 at 2:25 PM, Rob Clark <robdclark at gmail.com> wrote:
> On Mon, Apr 4, 2016 at 7:49 AM, Marek Olšák <maraeo at gmail.com> wrote:
>> On Fri, Apr 1, 2016 at 10:29 PM, Rob Clark <robdclark at gmail.com> wrote:
>>> From: Rob Clark <robclark at freedesktop.org>
>>>
>>> Required to implement EGL_ANDROID_native_fence_sync.
>>>
>>> Signed-off-by: Rob Clark <robclark at freedesktop.org>
>>> ---
>>>  include/GL/internal/dri_interface.h | 44 ++++++++++++++++++++++++++++++++++++-
>>>  1 file changed, 43 insertions(+), 1 deletion(-)
>>>
>>> diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h
>>> index 2b49a29..8b0dadc 100644
>>> --- a/include/GL/internal/dri_interface.h
>>> +++ b/include/GL/internal/dri_interface.h
>>> @@ -339,12 +339,19 @@ struct __DRI2throttleExtensionRec {
>>>   */
>>>
>>>  #define __DRI2_FENCE "DRI2_Fence"
>>> -#define __DRI2_FENCE_VERSION 1
>>> +#define __DRI2_FENCE_VERSION 2
>>>
>>>  #define __DRI2_FENCE_TIMEOUT_INFINITE     0xffffffffffffffffllu
>>>
>>>  #define __DRI2_FENCE_FLAG_FLUSH_COMMANDS  (1 << 0)
>>>
>>> +/**
>>> + * \name Capabilities that might be returned by __DRI2fenceExtensionRec::get_capabilities
>>> + */
>>> +/*@{*/
>>> +#define __DRI_FENCE_CAP_NATIVE_FD 1
>>> +/*@}*/
>>> +
>>>  struct __DRI2fenceExtensionRec {
>>>     __DRIextension base;
>>>
>>> @@ -389,6 +396,41 @@ struct __DRI2fenceExtensionRec {
>>>      *                sense with this function (right now there are none)
>>>      */
>>>     void (*server_wait_sync)(__DRIcontext *ctx, void *fence, unsigned flags);
>>> +
>>> +   /**
>>> +    * Query for general capabilities of the driver that concern fences.
>>> +    * Returns a bitmask of __DRI_FENCE_CAP_x
>>> +    *
>>> +    * \since 2
>>> +    */
>>> +   unsigned (*get_capabilities)(__DRIscreen *screen);
>>> +
>>> +   /**
>>> +    * Create an fd (file descriptor) associated fence.  If the fence fd
>>> +    * is -1, this behaves similarly to create_fence() except that when
>>> +    * rendering is flushed the driver creates a fence fd.  Otherwise,
>>> +    * the driver wraps an existing fence fd.
>>> +    *
>>> +    * This is used to implement the EGL_ANDROID_native_fence_sync extension.
>>> +    *
>>> +    * \since 2
>>> +    *
>>> +    * \param ctx     the context associated with the fence
>>> +    * \param fd      the fence fd or -1
>>> +    */
>>> +   void *(*create_fence_fd)(__DRIcontext *ctx, int fd);
>>> +
>>> +   /**
>>> +    * For fences created with create_fence_fd(), after rendering is flushed,
>>> +    * this retrieves the native fence fd.  Caller takes ownership of the
>>> +    * fd and will close() it when it is no longer needed.
>>> +    *
>>> +    * \since 2
>>> +    *
>>> +    * \param screen  the screen associated with the fence
>>> +    * \param fence   the fence
>>> +    */
>>> +   int (*get_fence_fd)(__DRIscreen *screen, void *fence);
>>
>> This can be even more generic. If you add a requirement that
>> get_fence_fd must work with any fence, create_fence_fd() essentially
>> becomes import_fence_fd() and create_fence() can be used if fd is -1.
>>
>> The reason is that we may be interested in adding support for
>> cl_khr_gl_event in the future (MesaGL + HSA/OpenCL), which allows
>> sharing any GL fence with CL, and we will most likely use fd fences.
>
> Hmm, if you read the EGL_ANDROID_native_fence_sync extension, it
> explicitly makes it clear that not *all* fences would need to be
> convertible to a fd, to avoid needing to create a fd for every fence.
> (See Issues #1.)
>
> I'm still going back and forth on the kernel interface for this on the
> driver side, but it could get awkward if you allow multiple 'struct
> fence' objects created for the same seqno, so the interface I'll
> probably end up going with makes your suggested change difficult to
> implement.
>
> Could you not just use the existing ANDROID_native_fence_sync
> extension for GL + HSL/CL interop?

We will need a way to pass *any OpenGL sync object* to OpenCL.  We
won't need inter-process fence sharing though. Maybe we'll have to
invent a different mechanism for that.

Marek


More information about the mesa-dev mailing list