[Mesa-dev] [PATCH 4/6] i965/vec4: Handle MOV_INDIRECT in pack_uniform_registers
Michael Schellenberger Costa
mschellenbergercosta at googlemail.com
Wed Apr 6 07:55:49 UTC 2016
Hi Jason,
Am 06.04.2016 um 06:11 schrieb Jason Ekstrand:
> ---
> src/mesa/drivers/dri/i965/brw_vec4.cpp | 18 ++++++++++++++++++
> 1 file changed, 18 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> index e2aa109..6433fc5 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> @@ -574,6 +574,24 @@ vec4_visitor::pack_uniform_registers()
> BRW_GET_SWZ(inst->src[i].swizzle, c) + 1);
> }
> }
> +
> + if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT &&
> + inst->src[0].file == UNIFORM) {
> + assert(inst->src[2].file == BRW_IMMEDIATE_VALUE);
> + assert(inst->src[0].subnr == 0);
> +
> + unsigned bytes_read = inst->src[2].ud;
> + assert(bytes_read % 4 == 0);
> + unsigned vec4s_read = DIV_ROUND_UP(bytes_read, 16);
> +
> + /* We just mark every register touched by a MOV_INDIRECT as being
> + * fully used. This ensures that it doesn't broken up piecewise by
There is an additional whitespace before This and "it doesn't broken up
" needs some love. Maybe "it doesnt get broken up"?
Michael
> + * the next part of our packing algorithm.
> + */
> + int reg = inst->src[0].nr;
> + for (unsigned i = 0; i < vec4s_read; i++)
> + chans_used[reg + i] = 4;
> + }
> }
>
> int new_uniform_count = 0;
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