[Mesa-dev] [PATCH 7/7] radeonsi: raise number of samplers per shader to 32
Marek Olšák
maraeo at gmail.com
Thu Apr 7 10:36:43 UTC 2016
For the series:
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Thu, Apr 7, 2016 at 12:47 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94835
> ---
> src/gallium/drivers/radeonsi/si_state.h | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
> index 95a69e8..0a06e15 100644
> --- a/src/gallium/drivers/radeonsi/si_state.h
> +++ b/src/gallium/drivers/radeonsi/si_state.h
> @@ -144,10 +144,10 @@ struct si_shader_data {
> uint32_t sh_base[SI_NUM_SHADERS];
> };
>
> -/* User sampler views: 0..15
> - * Polygon stipple tex: 16
> +/* User sampler views: 0..31
> + * Polygon stipple tex: 32
> */
> -#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
> +#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */
> #define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS
> #define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)
>
> --
> 2.5.0
>
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