[Mesa-dev] [PATCH 7/8] glx: fix the refcounting of dri drawables
Stéphane Marchesin
stephane.marchesin at gmail.com
Thu Apr 7 17:57:39 UTC 2016
On Thu, Apr 7, 2016 at 10:44 AM, Miklós Máté <mtmkls at gmail.com> wrote:
> On 04/07/2016 12:40 PM, Stéphane Marchesin wrote:
>>
>> On Thu, Apr 7, 2016 at 3:37 AM, Miklós Máté <mtmkls at gmail.com> wrote:
>>>
>>> On 04/07/2016 12:25 PM, Stéphane Marchesin wrote:
>>>
>>>
>>> On Apr 7, 2016 02:27, "Michel Dänzer" <michel at daenzer.net> wrote:
>>>>
>>>> On 07.04.2016 18:01, Marek Olšák wrote:
>>>>>
>>>>> On Thu, Apr 7, 2016 at 7:32 AM, Ian Romanick <idr at freedesktop.org>
>>>>> wrote:
>>>>>>
>>>>>> Why would you do that? I've NAKed this patch several times.
>>>>>
>>>>> You NAKed the previous version of the patch, not this one. I guess
>>>>> that means NAK for this one too.
>>>>
>>>> I'd be interested in a specific justification for NAKing this version.
>>>> Seems to me like this might be the best that can be done.
>>>
>>> We asked ourselves the same question.
>>>
>>> It is the best that can be done to fix glx 1.2 for sure. But it will
>>> break
>>> glx 1.3, so for example it will break chrome (I have a vested interest
>>> here
>>> :).
>>>
>>> So what we figured out is, if we have to choose between the old and new
>>> api,
>>> why break the newer (and arguably better) one? Instead we should consider
>>> the old one deprecated/legacy and move on.
>>>
>>> Stéphane
>>>
>>> How does this break glX 1.3, and how does this break Chrome?
>>
>> I don't have the source here, so it's off the top of my head. But
>> isn't this going to start leaking dri drawables if you constantly
>> makecurrent?
>
> No, it doesn't leak anything in makecurrent.
>
>> By itself this is ok (because they all point to the same
>> buffer) but there are pieces of glx 1.2 (like swapbuffers) that
>> iterate over all the dri drawables and then they become really slow.
>>
>> Stéphane
>>
> The problem with this patch, as I was informed, is that people don't call
> glXDestroyPixmap (or glXDestroyGLXPixmap) before calling XFreePixmap, and
Yes, because those don't exist in glx 1.2.
> thus the resources allocated by glx are leaked (until the process exits). In
> current Mesa, the dri drawable associated with the glx object only lives
> while the glx object is current to a context, which prevents the above
> problem in a crude way.
Yes, and you end up accumulating lots of dri drawables which are all
iterated at swapbuffers time. That makes swapbuffers really slow
eventually.
Stéphane
More information about the mesa-dev
mailing list