[Mesa-dev] [PATCH] nvc0: avoid tex read fault from compute shaders on GK110
Samuel Pitoiset
samuel.pitoiset at gmail.com
Sun Apr 10 20:08:34 UTC 2016
After some investigation, it seems like that disabling the UNK02C4
command avoid a read fault with texelFetch() from a compute shader.
I have no clue on what this method actually does, but this avoid the
GPU to hang with basic-texelFetch.shader_test without introducing any
compute-related regressions.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
index 4d069df..89e6187 100644
--- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
+++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
@@ -131,8 +131,11 @@ nve4_screen_compute_setup(struct nvc0_screen *screen,
BEGIN_NVC0(push, NVE4_CP(TEX_CB_INDEX), 1);
PUSH_DATA (push, 7); /* does not interfere with 3D */
+ /* Disabling this UNK command avoid a read fault when using texelFetch()
+ * from a compute shader for weird reasons.
if (obj_class == NVF0_COMPUTE_CLASS)
IMMED_NVC0(push, SUBC_CP(0x02c4), 1);
+ */
address = screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5);
--
2.7.4
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