[Mesa-dev] [PATCH 1/4] tgsi: set nonhelpermask for vertex shaders
Dave Airlie
airlied at gmail.com
Mon Apr 11 03:20:19 UTC 2016
From: Dave Airlie <airlied at redhat.com>
For atomic operations we really need to avoid executing unnecessary shaders, so for some
tests that just draw a single point we only want one vertex to get processed not 4,
this fixes a number of the atomic counters tests.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/auxiliary/draw/draw_vs_exec.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index 5b53cff..4cd755e 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -159,6 +159,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
input = (const float (*)[4])((const char *)input + input_stride);
}
+ machine->NonHelperMask = (1 << max_vertices) - 1;
/* run interpreter */
tgsi_exec_machine_run( machine );
--
2.5.5
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