[Mesa-dev] [PATCH 3/4] draw: add support for passing buffers to vs/gs shaders.

Dave Airlie airlied at gmail.com
Mon Apr 11 03:20:21 UTC 2016


From: Dave Airlie <airlied at redhat.com>

Like the image code, but for shader buffers this time.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/gallium/auxiliary/draw/draw_context.c | 18 +++++++++++++++++-
 src/gallium/auxiliary/draw/draw_context.h |  6 ++++++
 src/gallium/auxiliary/draw/draw_gs.c      |  4 +++-
 src/gallium/auxiliary/draw/draw_private.h |  3 +++
 src/gallium/auxiliary/draw/draw_vs_exec.c |  4 +++-
 5 files changed, 32 insertions(+), 3 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 2ba9b09..75551fb 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -749,7 +749,23 @@ draw_image(struct draw_context *draw,
    }
 }
 
-
+/**
+ * Provide TGSI buffer objects for vertex/geometry shaders that use
+ * load/store/atomic ops.  This state only needs to be set once per context.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_buffer(struct draw_context *draw,
+            uint shader,
+            struct tgsi_buffer *buffer)
+{
+   if (shader == PIPE_SHADER_VERTEX) {
+      draw->vs.tgsi.buffer = buffer;
+   } else {
+      debug_assert(shader == PIPE_SHADER_GEOMETRY);
+      draw->gs.tgsi.buffer = buffer;
+   }
+}
 
 
 void draw_set_render( struct draw_context *draw, 
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index 5d9870b..3e6722f 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -49,6 +49,7 @@ struct draw_geometry_shader;
 struct draw_fragment_shader;
 struct tgsi_sampler;
 struct tgsi_image;
+struct tgsi_buffer;
 
 /*
  * structure to contain driver internal information 
@@ -161,6 +162,11 @@ draw_image(struct draw_context *draw,
            struct tgsi_image *image);
 
 void
+draw_buffer(struct draw_context *draw,
+           uint shader_type,
+           struct tgsi_buffer *buffer);
+
+void
 draw_set_sampler_views(struct draw_context *draw,
                        unsigned shader_stage,
                        struct pipe_sampler_view **views,
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index a555b26..ef217fa 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -681,7 +681,9 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
    if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {
       tgsi_exec_machine_bind_shader(shader->machine,
                                     shader->state.tokens,
-                                    draw->gs.tgsi.sampler, draw->gs.tgsi.image, NULL);
+                                    draw->gs.tgsi.sampler,
+                                    draw->gs.tgsi.image,
+                                    draw->gs.tgsi.buffer);
    }
 }
 
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 211bd6f..a18f663 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -67,6 +67,7 @@ struct vbuf_render;
 struct tgsi_exec_machine;
 struct tgsi_sampler;
 struct tgsi_image;
+struct tgsi_buffer;
 struct draw_pt_front_end;
 struct draw_assembler;
 struct draw_llvm;
@@ -269,6 +270,7 @@ struct draw_context
 
          struct tgsi_sampler *sampler;
          struct tgsi_image *image;
+         struct tgsi_buffer *buffer;
       } tgsi;
 
       struct translate *fetch;
@@ -289,6 +291,7 @@ struct draw_context
 
          struct tgsi_sampler *sampler;
          struct tgsi_image *image;
+         struct tgsi_buffer *buffer;
       } tgsi;
 
    } gs;
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index feb222b8..da0d1a7 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -70,7 +70,9 @@ vs_exec_prepare( struct draw_vertex_shader *shader,
    if (evs->machine->Tokens != shader->state.tokens) {
       tgsi_exec_machine_bind_shader(evs->machine,
                                     shader->state.tokens,
-                                    draw->vs.tgsi.sampler, draw->vs.tgsi.image, NULL);
+                                    draw->vs.tgsi.sampler,
+                                    draw->vs.tgsi.image,
+                                    draw->vs.tgsi.buffer);
    }
 }
 
-- 
2.5.5



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