[Mesa-dev] [PATCH] st/mesa: fix memleak in glDrawPixels cache code
Jose Fonseca
jfonseca at vmware.com
Tue Apr 12 16:24:44 UTC 2016
On 12/04/16 16:15, Brian Paul wrote:
> If the glDrawPixels size changed, we leaked the previously cached
> texture, if there was one. This patch fixes the reference counting,
> adds a refcount assertion check, and better handles potential malloc()
> failures.
>
> Tested with a modified version of the drawpix Mesa demo which changed
> the image size for each glDrawPixels call.
>
> Cc: "11.2" <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/state_tracker/st_cb_drawpixels.c | 23 ++++++++++++++++++-----
> 1 file changed, 18 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
> index 01ed544..3c7bc0c 100644
> --- a/src/mesa/state_tracker/st_cb_drawpixels.c
> +++ b/src/mesa/state_tracker/st_cb_drawpixels.c
> @@ -384,7 +384,7 @@ make_texture(struct st_context *st,
> struct gl_context *ctx = st->ctx;
> struct pipe_context *pipe = st->pipe;
> mesa_format mformat;
> - struct pipe_resource *pt;
> + struct pipe_resource *pt = NULL;
> enum pipe_format pipeFormat;
> GLenum baseInternalFormat;
>
> @@ -403,10 +403,18 @@ make_texture(struct st_context *st,
> unpack->SkipRows == 0 &&
> unpack->SwapBytes == GL_FALSE &&
> st->drawpix_cache.image) {
> + assert(st->drawpix_cache.texture);
> +
> /* check if the pixel data is the same */
> if (memcmp(pixels, st->drawpix_cache.image, width * height * bpp) == 0) {
> /* OK, re-use the cached texture */
> - return st->drawpix_cache.texture;
> + pipe_resource_reference(&pt, st->drawpix_cache.texture);
> + /* refcount of returned texture should be at least two here. One
> + * reference for the cache to hold on to, one for the caller (which
> + * it will release), and possibly more held by the driver.
> + */
> + assert(pt->reference.count >= 2);
> + return pt;
> }
> }
>
> @@ -525,8 +533,14 @@ make_texture(struct st_context *st,
> st->drawpix_cache.image = malloc(width * height * bpp);
> if (st->drawpix_cache.image) {
> memcpy(st->drawpix_cache.image, pixels, width * height * bpp);
> + pipe_resource_reference(&st->drawpix_cache.texture, pt);
> + }
> + else {
> + /* out of memory, free/disable cached texture */
> + st->drawpix_cache.width = 0;
> + st->drawpix_cache.height = 0;
> + pipe_resource_reference(&st->drawpix_cache.texture, NULL);
> }
> - st->drawpix_cache.texture = pt;
> }
> #endif
>
> @@ -1160,9 +1174,8 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
> if (num_sampler_view > 1)
> pipe_sampler_view_reference(&sv[1], NULL);
>
> -#if !USE_DRAWPIXELS_CACHE
> + /* free the texture (but may persist in the cache) */
> pipe_resource_reference(&pt, NULL);
> -#endif
> }
>
>
Looks good AFAICT.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
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