[Mesa-dev] [PATCH 4/4] glsl/linker: Recurse on struct fields when adding shader variables
Kristian Høgsberg
krh at bitplanet.net
Tue Apr 12 22:27:07 UTC 2016
On Tue, Apr 12, 2016 at 3:20 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Tue, Apr 12, 2016 at 2:24 PM, Kristian Høgsberg <krh at bitplanet.net> wrote:
>> From: Kristian Høgsberg Kristensen <kristian.h.kristensen at intel.com>
>>
>> ARB_program_interface_query requires that we add struct fields
>> recursively down to basic types.
>>
>> Fixes 52 struct test cases in dEQP-GLES31.functional.program_interface_query.*
>>
>> Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen at intel.com>
>> ---
>> src/compiler/glsl/linker.cpp | 51 ++++++++++++++++++++++++++++++++++++++------
>> 1 file changed, 45 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>> index 4c512d4..f92b289 100644
>> --- a/src/compiler/glsl/linker.cpp
>> +++ b/src/compiler/glsl/linker.cpp
>> @@ -3575,13 +3575,52 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
>> const char *name, const glsl_type *type,
>> bool use_implicit_location, int location)
>> {
>> - gl_shader_variable *sha_v =
>> - create_shader_variable(shProg, var, name, type,
>> - use_implicit_location, location);
>> - if (!sha_v)
>> - return false;
>> + const bool vertex_input_slots =
>
> This is a bad name for a bool, and I'm going to send a patch to change
> it elsewhere to "is_vertex_input". Would you mind changing it here as
> well?
Sure, I guess I just copied over the argument name from
count_attribute_slots(). I pushed the patches already, but go ahead
and change the name.
Kristian
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