[Mesa-dev] [RFC 06/24] nvc0: fix address offset when images have multiple levels

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Apr 12 23:56:56 UTC 2016


This fixes arb_shader_image_load_store-level.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/gallium/drivers/nouveau/nvc0/nvc0_tex.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
index fa89324..d1240b4 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
@@ -890,6 +890,7 @@ nve4_set_surface_info(struct nouveau_pushbuf *push,
             address += mt->layer_stride * z;
          }
       }
+      address += lvl->offset;
 
       if (res->base.target == PIPE_TEXTURE_CUBE_ARRAY)
          depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
-- 
2.8.0



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