[Mesa-dev] [RFC 06/24] nvc0: fix address offset when images have multiple levels
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Apr 12 23:56:56 UTC 2016
This fixes arb_shader_image_load_store-level.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/nouveau/nvc0/nvc0_tex.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
index fa89324..d1240b4 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
@@ -890,6 +890,7 @@ nve4_set_surface_info(struct nouveau_pushbuf *push,
address += mt->layer_stride * z;
}
}
+ address += lvl->offset;
if (res->base.target == PIPE_TEXTURE_CUBE_ARRAY)
depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
--
2.8.0
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