[Mesa-dev] [PATCH 12/47] nir/lower_atomics: fixup for new foreach_block(
Connor Abbott
cwabbott0 at gmail.com
Wed Apr 13 04:34:51 UTC 2016
Signed-off-by: Connor Abbott <cwabbott0 at gmail.com>
---
src/compiler/nir/nir_lower_atomics.c | 36 +++++++++++-------------------------
1 file changed, 11 insertions(+), 25 deletions(-)
diff --git a/src/compiler/nir/nir_lower_atomics.c b/src/compiler/nir/nir_lower_atomics.c
index 70381a7..9079273 100644
--- a/src/compiler/nir/nir_lower_atomics.c
+++ b/src/compiler/nir/nir_lower_atomics.c
@@ -30,11 +30,6 @@
#include "main/config.h"
#include <assert.h>
-typedef struct {
- const struct gl_shader_program *shader_program;
- nir_shader *shader;
-} lower_atomic_state;
-
/*
* replace atomic counter intrinsics that use a variable with intrinsics
* that directly store the buffer index and byte offset
@@ -42,7 +37,8 @@ typedef struct {
static void
lower_instr(nir_intrinsic_instr *instr,
- lower_atomic_state *state)
+ const struct gl_shader_program *shader_program,
+ nir_shader *shader)
{
nir_intrinsic_op op;
switch (instr->intrinsic) {
@@ -72,7 +68,7 @@ lower_instr(nir_intrinsic_instr *instr,
nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op);
nir_intrinsic_set_base(new_instr,
- state->shader_program->UniformStorage[uniform_loc].opaque[state->shader->stage].index);
+ shader_program->UniformStorage[uniform_loc].opaque[shader->stage].index);
nir_load_const_instr *offset_const = nir_load_const_instr_create(mem_ctx, 1);
offset_const->value.u32[0] = instr->variables[0]->var->data.offset;
@@ -136,30 +132,20 @@ lower_instr(nir_intrinsic_instr *instr,
nir_instr_remove(&instr->instr);
}
-static bool
-lower_block(nir_block *block, void *state)
-{
- nir_foreach_instr_safe(block, instr) {
- if (instr->type == nir_instr_type_intrinsic)
- lower_instr(nir_instr_as_intrinsic(instr),
- (lower_atomic_state *) state);
- }
-
- return true;
-}
-
void
nir_lower_atomics(nir_shader *shader,
const struct gl_shader_program *shader_program)
{
- lower_atomic_state state = {
- .shader = shader,
- .shader_program = shader_program,
- };
-
nir_foreach_function(shader, function) {
if (function->impl) {
- nir_foreach_block(function->impl, lower_block, (void *) &state);
+ nir_foreach_block(function->impl, block) {
+ nir_foreach_instr_safe(block, instr) {
+ if (instr->type == nir_instr_type_intrinsic)
+ lower_instr(nir_instr_as_intrinsic(instr),
+ shader_program, shader);
+ }
+ }
+
nir_metadata_preserve(function->impl, nir_metadata_block_index |
nir_metadata_dominance);
}
--
2.5.0
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