[Mesa-dev] [PATCH 1/5] nir: Avoid empty {} struct initializer.
Emil Velikov
emil.l.velikov at gmail.com
Wed Apr 13 17:19:48 UTC 2016
From: Jose Fonseca <jfonseca at vmware.com>
Not supported by MSVC and consistent throught NIR.
[Emil Velikov: rebase]
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/compiler/nir/nir_intrinsics.h | 20 ++++++++++----------
1 file changed, 10 insertions(+), 10 deletions(-)
diff --git a/src/compiler/nir/nir_intrinsics.h b/src/compiler/nir/nir_intrinsics.h
index 3ba1563..dc7d42c 100644
--- a/src/compiler/nir/nir_intrinsics.h
+++ b/src/compiler/nir/nir_intrinsics.h
@@ -42,9 +42,9 @@
#define ARR(...) { __VA_ARGS__ }
-INTRINSIC(load_var, 0, ARR(), true, 0, 1, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
+INTRINSIC(load_var, 0, ARR(0), true, 0, 1, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
INTRINSIC(store_var, 1, ARR(0), false, 0, 1, 1, WRMASK, xx, xx, 0)
-INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, xx, xx, xx, 0)
+INTRINSIC(copy_var, 0, ARR(0), false, 0, 2, 0, xx, xx, xx, 0)
/*
* Interpolation of input. The interp_var_at* intrinsics are similar to the
@@ -72,7 +72,7 @@ INTRINSIC(get_buffer_size, 1, ARR(1), true, 1, 0, 0, xx, xx, xx,
* a barrier is an intrinsic with no inputs/outputs but which can't be moved
* around/optimized in general
*/
-#define BARRIER(name) INTRINSIC(name, 0, ARR(), false, 0, 0, 0, xx, xx, xx, 0)
+#define BARRIER(name) INTRINSIC(name, 0, ARR(0), false, 0, 0, 0, xx, xx, xx, 0)
BARRIER(barrier)
BARRIER(discard)
@@ -89,7 +89,7 @@ BARRIER(memory_barrier)
* The latter can be used as code motion barrier, which is currently not
* feasible with NIR.
*/
-INTRINSIC(shader_clock, 0, ARR(), true, 1, 0, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
+INTRINSIC(shader_clock, 0, ARR(0), true, 1, 0, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
/*
* Memory barrier with semantics analogous to the compute shader
@@ -113,8 +113,8 @@ INTRINSIC(discard_if, 1, ARR(1), false, 0, 0, 0, xx, xx, xx, 0)
*
* end_primitive implements GLSL's EndPrimitive() built-in.
*/
-INTRINSIC(emit_vertex, 0, ARR(), false, 0, 0, 1, STREAM_ID, xx, xx, 0)
-INTRINSIC(end_primitive, 0, ARR(), false, 0, 0, 1, STREAM_ID, xx, xx, 0)
+INTRINSIC(emit_vertex, 0, ARR(0), false, 0, 0, 1, STREAM_ID, xx, xx, 0)
+INTRINSIC(end_primitive, 0, ARR(0), false, 0, 0, 1, STREAM_ID, xx, xx, 0)
/**
* Geometry Shader intrinsics with a vertex count.
@@ -137,7 +137,7 @@ INTRINSIC(set_vertex_count, 1, ARR(1), false, 0, 0, 0, xx, xx, xx, 0)
*/
#define ATOMIC(name, flags) \
- INTRINSIC(atomic_counter_##name##_var, 0, ARR(), true, 1, 1, 0, xx, xx, xx, flags) \
+ INTRINSIC(atomic_counter_##name##_var, 0, ARR(0), true, 1, 1, 0, xx, xx, xx, flags) \
INTRINSIC(atomic_counter_##name, 1, ARR(1), true, 1, 0, 1, BASE, xx, xx, flags)
ATOMIC(inc, 0)
@@ -170,9 +170,9 @@ INTRINSIC(image_atomic_or, 3, ARR(4, 1, 1), true, 1, 1, 0, xx, xx, xx, 0)
INTRINSIC(image_atomic_xor, 3, ARR(4, 1, 1), true, 1, 1, 0, xx, xx, xx, 0)
INTRINSIC(image_atomic_exchange, 3, ARR(4, 1, 1), true, 1, 1, 0, xx, xx, xx, 0)
INTRINSIC(image_atomic_comp_swap, 4, ARR(4, 1, 1, 1), true, 1, 1, 0, xx, xx, xx, 0)
-INTRINSIC(image_size, 0, ARR(), true, 4, 1, 0, xx, xx, xx,
+INTRINSIC(image_size, 0, ARR(0), true, 4, 1, 0, xx, xx, xx,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
-INTRINSIC(image_samples, 0, ARR(), true, 1, 1, 0, xx, xx, xx,
+INTRINSIC(image_samples, 0, ARR(0), true, 1, 1, 0, xx, xx, xx,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/*
@@ -258,7 +258,7 @@ INTRINSIC(shared_atomic_exchange, 2, ARR(1, 1), true, 1, 0, 0, xx, xx, xx, 0)
INTRINSIC(shared_atomic_comp_swap, 3, ARR(1, 1, 1), true, 1, 0, 0, xx, xx, xx, 0)
#define SYSTEM_VALUE(name, components, num_indices, idx0, idx1, idx2) \
- INTRINSIC(load_##name, 0, ARR(), true, components, 0, num_indices, \
+ INTRINSIC(load_##name, 0, ARR(0), true, components, 0, num_indices, \
idx0, idx1, idx2, \
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
--
2.8.0
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