[Mesa-dev] [PATCH v2 06/20] radeonsi: update shader count for compute shaders
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Wed Apr 13 19:29:50 UTC 2016
Signed-off-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/drivers/radeonsi/si_state.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index 6748f80..4d4823f 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -30,7 +30,8 @@
#include "si_pm4.h"
#include "radeon/r600_pipe_common.h"
-#define SI_NUM_SHADERS (PIPE_SHADER_TESS_EVAL+1)
+#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
+#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
#define SI_MAX_ATTRIBS 16
struct si_screen;
--
2.8.0
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