[Mesa-dev] [PATCH v2 17/20] radeonsi: do not do two full flushes on every compute dispatch
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Wed Apr 13 19:30:01 UTC 2016
v2: Add more CS_PARTIAL_FLUSH events.
Essentially every place with waits on finishing for pixel shaders
also has a write after read hazard with compute shaders.
Invalidating L2 waits implicitly on pixel and compute shaders,
so, we don't need a CS_PARTIAL_FLUSH for switching FBO.
Signed-off-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
---
src/gallium/drivers/radeonsi/si_compute.c | 17 ++---------------
src/gallium/drivers/radeonsi/si_cp_dma.c | 6 ++++--
src/gallium/drivers/radeonsi/si_descriptors.c | 3 ++-
src/gallium/drivers/radeonsi/si_state.c | 6 ++++--
4 files changed, 12 insertions(+), 20 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index 10b88b3..6803334 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -439,13 +439,8 @@ static void si_launch_grid(
if (!sctx->cs_shader_state.initialized)
si_initialize_compute(sctx);
- sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
- SI_CONTEXT_INV_GLOBAL_L2 |
- SI_CONTEXT_INV_ICACHE |
- SI_CONTEXT_INV_SMEM_L1 |
- SI_CONTEXT_FLUSH_WITH_INV_L2 |
- SI_CONTEXT_FLAG_COMPUTE;
- si_emit_cache_flush(sctx, NULL);
+ if (sctx->b.flags)
+ si_emit_cache_flush(sctx, NULL);
if (!si_switch_compute_shader(sctx, program, &program->shader, info->pc))
return;
@@ -478,14 +473,6 @@ static void si_launch_grid(
si_setup_tgsi_grid(sctx, info);
si_emit_dispatch_packets(sctx, info);
-
- sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
- SI_CONTEXT_INV_VMEM_L1 |
- SI_CONTEXT_INV_GLOBAL_L2 |
- SI_CONTEXT_INV_ICACHE |
- SI_CONTEXT_INV_SMEM_L1 |
- SI_CONTEXT_FLAG_COMPUTE;
- si_emit_cache_flush(sctx, NULL);
}
diff --git a/src/gallium/drivers/radeonsi/si_cp_dma.c b/src/gallium/drivers/radeonsi/si_cp_dma.c
index 001ddd4..38e0ee6 100644
--- a/src/gallium/drivers/radeonsi/si_cp_dma.c
+++ b/src/gallium/drivers/radeonsi/si_cp_dma.c
@@ -190,7 +190,8 @@ static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
uint64_t va = r600_resource(dst)->gpu_address + offset;
/* Flush the caches. */
- sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | flush_flags;
+ sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+ SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
while (size) {
unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
@@ -296,7 +297,8 @@ void si_copy_buffer(struct si_context *sctx,
}
/* Flush the caches. */
- sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | flush_flags;
+ sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+ SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
/* This is the main part doing the copying. Src is always aligned. */
main_dst_offset = dst_offset + skipped_size;
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index a2c096f..04dada6 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -940,7 +940,8 @@ static void si_set_streamout_targets(struct pipe_context *ctx,
* start writing to the targets.
*/
if (num_targets)
- sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
+ sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+ SI_CONTEXT_CS_PARTIAL_FLUSH;
/* Streamout buffers must be bound in 2 places:
* 1) in VGT by setting the VGT_STRMOUT registers
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 82ae4c4..a62dc52 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3467,7 +3467,8 @@ static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
/* Subsequent commands must wait for all shader invocations to
* complete. */
- sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
+ sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+ SI_CONTEXT_CS_PARTIAL_FLUSH;
if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
@@ -3477,7 +3478,8 @@ static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
PIPE_BARRIER_SHADER_BUFFER |
PIPE_BARRIER_TEXTURE |
PIPE_BARRIER_IMAGE |
- PIPE_BARRIER_STREAMOUT_BUFFER)) {
+ PIPE_BARRIER_STREAMOUT_BUFFER |
+ PIPE_BARRIER_GLOBAL_BUFFER)) {
/* As far as I can tell, L1 contents are written back to L2
* automatically at end of shader, but the contents of other
* L1 caches might still be stale. */
--
2.8.0
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