[Mesa-dev] [RFC 04/24] nvc0: bind images on 3D shaders for Kepler

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Apr 14 22:01:13 UTC 2016



On 04/14/2016 08:03 PM, Pierre Moreau wrote:
> On 01:56 AM - Apr 13 2016, Samuel Pitoiset wrote:
>> Similar to surfaces validation for compute shaders.
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>   src/gallium/drivers/nouveau/nvc0/nvc0_program.c |  4 +++-
>>   src/gallium/drivers/nouveau/nvc0/nvc0_tex.c     | 26 ++++++++++++++++++++++++-
>>   2 files changed, 28 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
>> index ced8130..8e73227 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
>> @@ -561,12 +561,14 @@ nvc0_program_translate(struct nvc0_program *prog, uint16_t chipset,
>>      } else {
>>         if (chipset >= NVISA_GK104_CHIPSET) {
>>            info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0);
>> +         info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
>> +      } else {
>> +         info->io.suInfoBase = 0; /* TODO */
>>         }
>>         info->io.sampleInfoBase = NVC0_CB_AUX_SAMPLE_INFO;
>>         info->io.bufInfoBase = NVC0_CB_AUX_BUF_INFO(0);
>>         info->io.msInfoCBSlot = 15;
>>         info->io.msInfoBase = 0; /* TODO */
>> -      info->io.suInfoBase = 0; /* TODO */
>>      }
>>
>>      info->assignSlots = nvc0_program_assign_varying_slots;
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
>> index 585b1e5..7cac31d 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
>> @@ -875,7 +875,31 @@ nvc0_update_surface_bindings(struct nvc0_context *nvc0)
>>   static inline void
>>   nve4_update_surface_bindings(struct nvc0_context *nvc0)
>>   {
>> -   /* TODO */
>> +   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
>> +   struct nvc0_screen *screen = nvc0->screen;
>> +   int i, j, s;
>> +
>> +   for (s = 0; s < 5; s++) {
>
> Similar to my comment on patch 1, shouldn’t you have `s < 6` here? (Except if
> you follow Ilia’s suggestion.)

No, because s = 5 is for compute shaders and they are bound in 
nve4_compute_validate_surfaces().

>
> Pierre
>
>> +      BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
>> +      PUSH_DATA (push, 2048);
>> +      PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
>> +      PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
>> +      BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16 * NVC0_MAX_IMAGES);
>> +      PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(0));
>> +
>> +      for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
>> +         struct pipe_image_view *view = &nvc0->images[s][i];
>> +         if (view->resource) {
>> +            struct nv04_resource *res = nv04_resource(view->resource);
>> +
>> +            nve4_set_surface_info(push, view, screen);
>> +            BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR);
>> +         } else {
>> +            for (j = 0; j < 16; j++)
>> +               PUSH_DATA(push, 0);
>> +         }
>> +      }
>> +   }
>>   }
>>
>>   void
>> --
>> 2.8.0
>>
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