[Mesa-dev] [PATCH] mesa: inline _mesa_active_program()
Timothy Arceri
timothy.arceri at collabora.com
Fri Apr 15 12:15:59 UTC 2016
This is the only place it is used.
---
src/mesa/main/shaderapi.c | 31 +++++++++++--------------------
src/mesa/main/shaderapi.h | 4 ----
2 files changed, 11 insertions(+), 24 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index f7ac298..7619b8f 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1101,25 +1101,6 @@ print_shader_info(const struct gl_shader_program *shProg)
}
-/**
- * Use the named shader program for subsequent glUniform calls
- */
-void
-_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
- const char *caller)
-{
- if ((shProg != NULL) && !shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(program %u not linked)", caller, shProg->Name);
- return;
- }
-
- if (ctx->Shader.ActiveProgram != shProg) {
- _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
- }
-}
-
-
static void
use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
struct gl_shader_program *shProg,
@@ -1173,7 +1154,17 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
int i;
for (i = 0; i < MESA_SHADER_STAGES; i++)
use_shader_program(ctx, i, shProg, &ctx->Shader);
- _mesa_active_program(ctx, shProg, "glUseProgram");
+
+ if ((shProg != NULL) && !shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseProgram(program %u not linked)", shProg->Name);
+ return;
+ }
+
+ /* Use the named shader program for subsequent glUniform calls */
+ if (ctx->Shader.ActiveProgram != shProg) {
+ _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
+ }
_mesa_shader_program_init_subroutine_defaults(shProg);
if (ctx->Driver.UseProgram)
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index d2d7f16..55123f8 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -51,10 +51,6 @@ extern void
_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
extern void
-_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
- const char *caller);
-
-extern void
_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
extern void
--
2.5.5
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